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Project M Not Loading - SOLVED

BluRose

Smash Rookie
Joined
Aug 21, 2016
Messages
3
So, um, hi everyone!
I am extremely new here (hello all), and have been unable to load Project M through a number of methods.
So, my situation:
I have two Wii systems. One can not read discs, but has Homebrew on it. This is my personal Wii that I can do whatever with, and have done whatever with. I have .iso game backups of the games I like to play, which is nice, and I can still play them.
The other can read discs, but I can not Homebrew it due to it being not mine and the family does not want it installed on there at all (for whatever reason).
I have a 32 GB PNY SD Card. It's just SD, and is formatted with FAT32. I have reformatted it multiple times.
I do not have a USB flash drive, rendering USB Loader GX unusable in its downloaded state. It is possible to change this, I know, but people have done this with CFG Loader, so...
I can load default Super Smash Bros. Brawl from my SD Card perfectly fine.

Thus far, I have...
- tried the hackless PM 3.6 files (it loaded the PM title screen, and then crashed at the Character Select Screen)
- tried Project M 3.5's hackless files (same as PM 3.6)
- tried Project M Unbound (it didn't load the PM title screen, crashed for certain costumes in the CSS (but was the default Brawl one in every way), and then the battle changes were all applied (notably the directional air dodge and the shield colors)
- tried loading PM 3.6 via CFG USB Loader and Wiiflow, this time with the homebrew PM 3.6 files (Ocarina on with hooktype AXNextFrame/VBI) (loaded default Brawl on both)
- tried Project M 3.5's homebrew files (loaded default Brawl for both)
- tried Project M 3.02's homebrew files (loaded default Brawl for both)
- tried Project M EX (ALM5252's Custom Build) (crashed at CSS after appearing to load default Brawl)
- tried Project M Unbound (loaded nicely until the CSS, where the characters did not show. Subspace Emissary crashed the game after the selecting of the characters_
- got fed up with trying to launch with the files on the SD Card
- used BrawlBuilder to build a .iso of Project M 3.6, Project M EX, and Project M Unbound
- changed the gamecodes using Wii ISO Renamer so that CFG Loader would recognize the different games (RSBE02, RSBE03, and RSBE04, respectively)
- turned Ocarina off in CFG Loader
- loaded the .iso files (it started up, and then instantly said "Please Insert a Super Smash Bros. Brawl disc" or something like that. It did the same for all of the games).

Any help would be appreciated! I can supply more information if necessary. Just tell me what you'd like and I can get it for you.
Thanks in advance!

EDIT: All official builds of Project M obtained from Project Mirror.
EDIT2: It was likely because I changed the gamecode. I changed it back, and now it's working perfectly! Problem solved <3
 
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