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Project M netplay problem

ReDDeFFect

Smash Cadet
Joined
Oct 31, 2007
Messages
25
Dolphin crashes when I press connect after putting in people's codes (but inputting ip and port works).

Game working fine on single player http://puu.sh/87dbs/9369cce2d5.jpg

 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
I'm going to guess it's a network issue (your router) so I'd mess around in there. I'm not sure and I don't really know how to help you so sorry that is all I can offer.
 

ReDDeFFect

Smash Cadet
Joined
Oct 31, 2007
Messages
25
It seems that I can connect to EU players using the codes but not US players... What a weird problem.
 

ReDDeFFect

Smash Cadet
Joined
Oct 31, 2007
Messages
25
Another update: my friend in the US forwarded the port in the dropdown box below their code, and then I was able to use their code to join. The problem now is i still can't join other people unless they forward their port every time, or are in the EU
 

ReDDeFFect

Smash Cadet
Joined
Oct 31, 2007
Messages
25
Hi, I have recently gotten into project M netplay and have discovered some things

regarding hosting/joining. I have a situation that I am sure some others may have

encountered but they did not research enough to figure out the problem. If someone is in an apartment complex or are using internet at a university, they may find that they are unable to change router settings. These routers also have uPnP disabled so you cannot portmap around them to make UDP port breaking available. (UDP port breaking is what is used by the dolphin netplay code system). So they must connect by TCP. This means a port must be forwarded by the host. If people go into config>general, and set Force netplay listen port to a port they have forwarded, then people who cannot enable UDP port breaking will be able to join. Just a heads up as far as hosting optimization goes.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Hi, I have recently gotten into project M netplay and have discovered some things

regarding hosting/joining. I have a situation that I am sure some others may have

encountered but they did not research enough to figure out the problem. If someone is in an apartment complex or are using internet at a university, they may find that they are unable to change router settings. These routers also have uPnP disabled so you cannot portmap around them to make UDP port breaking available. (UDP port breaking is what is used by the dolphin netplay code system). So they must connect by TCP. This means a port must be forwarded by the host. If people go into config>general, and set Force netplay listen port to a port they have forwarded, then people who cannot enable UDP port breaking will be able to join. Just a heads up as far as hosting optimization goes.
Great info, I'll add this to my guide.
 
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