Pokemon-master
Smash Apprentice
so i have noticed at torments they put there own soundtracks in the game im just wondering if i can do this (i cant be the only one who wants Pokemon stadium to play the Pokemon theme)
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How are they made by hand? If there are any resources for this I would like to see them.Step 1: Obtain a BRSTM. These can be found at http://www.brawlcustommusic.com or http://forums.kc-mm.com/Gallery/BrawlView.php They can also be made by hand if you know how to do it.
Step 2: Rename the BRSTM to the correct song id you wish to replace. That list can be downloaded from my post,
Step 3: Place file in the "projectm>pf>sound>strm" directory.
Congratulations, you have custom music.
There are numerous ways to go about creating them and several tools you can use; the most popular/convenient (imo) being Brstm Converter and BrawlBoxHow are they made by hand? If there are any resources for this I would like to see them.
How are they made by hand? If there are any resources for this I would like to see them.
i like to use brstm converter. it works for what i want. it loops back to the beginning of the song after about a one or two second delay after the song finishes.There are numerous ways to go about creating them and several tools you can use; the most popular/convenient (imo) being Brstm Converter and BrawlBox
The real difficulty is the looping aspect of BRSTMs, which requires an audio editing software such as Audacity or Goldwave. If you prefer your music to loop properly or perfectly, then I recommend getting one (I use goldwave).
If you could care less and only want the song in the game in some shape or form, then BRSTM Converter is all you need. You run the program, set the loop type to "Loop start to end" press ok, and select your MP3/Wav. It'll convert it for you and that's it.
If you do prefer proper looping songs, then a combination of Brawlbox w/ audio editor is the way to go. A lazier method with BBox for getting loops is to open a .wav in brawlbox (click file>new>Brstm audio stream) and adjust the sliders until you feel as though it loops ok enough. I detest this method because it doesn't follow a proper protocol and can ruin loops imo.
For perfect loops, I've made a tutorial of my own utilizing Brawlbox and Goldwave. Recommended if you care deeply about quality control. You can watch it here: https://www.youtube.com/watch?v=TT6LaIsldyk
This method may feel time consuming at first, but once you master it, you'll be pumping out quality loops in no time.
The last, last, last alternative is to ask someone else to make them for you, like me. Though that puts the requester at the mercy of the maker's schedule.
How do you change the name of the song so it displays the proper name at the beginning of each match?Step 1: Obtain a BRSTM.
Step 2: Rename the BRSTM to the correct song id you wish to replace. That list can be downloaded from my post,
Step 3: Place file in the "projectm>pf>sound>strm" directory.
Congratulations, you have custom music.
Brstm converter is fine, what are you talking about. It isn't the brstm gui garbage, if that's what you're getting at.@Xermo: Never recommend someone use Brstm Converter again, use BrawlBox, or better yet, brstmmake.
@DeathangelQ: The file that controls the song display at the beginning of matches is MiscData[140] in info2/info.pac (and all the other info_xxx.pac files), while the file that controls song display in the "My Music" options is MiscData[7] in menu2/mu_menumain.pac.
Thanks for the response! how do you modify this file though? could you suggest which program to change it with.@Xermo: Never recommend someone use Brstm Converter again, use BrawlBox, or better yet, brstmmake.
@DeathangelQ: The file that controls the song display at the beginning of matches is MiscData[140] in info2/info.pac (and all the other info_xxx.pac files), while the file that controls song display in the "My Music" options is MiscData[7] in menu2/mu_menumain.pac.
Ladies and gents, enter TheytahHe doesn't really go into looping though.
Ladies and gents, enter Theytah
https://www.youtube.com/watch?v=fqoxV0RNoL4
*cough* I guess my earlier post must've been tl;dr, because everybody is grazing over it.For perfect loops, I've made a tutorial of my own utilizing Brawlbox and Goldwave. Recommended if you care deeply about quality control. You can watch it here: https://www.youtube.com/watch?v=TT6LaIsldyk This method may feel time consuming at first, but once you master it, you'll be pumping out quality loops in no time.
:'( I'm sorry...Theytah's tutorial shows how to do it with just BrawlBox, though, which can be a bit simpler (albeit a little more crude)*cough* I guess my earlier post must've been tl;re, because everybody is grazing over it.