TheGamerKidTy
Smash Cadet
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- Sep 21, 2014
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Ah, so you came to help me fix bugs, didya?
Thanks! I appreciate it!
Even though this whole pack has been a HUGE success so far, it has a LOT of bugs.
I have posted some of these bugs separate, but I realized that I could just put them all on one thread.
So that's why this exists. That is why I made this thread. And the sooner you guys help fix the problems,
the sooner I can release this to the public
(Also, I will put your username in the credits after the pack is released if you help fix a bug)
But before we start, PLEEEEEEEEASE read this:
Let's begin!
---------------------------------------------------------------------------------------------------------------------------------
BUGS
---------------------------------------------------------------------------------------------------------------------------------
There are so many bugs and since wanted to give detailed descriptions of what the
problems are, I decided to put each bug in it's own spoiler. Take a look:
(Also, please excuse any bad image quality, I'm not perfect you know!)
FIXED!!Mewtwo's Shadow Ball is Invisible
FIXED!!Wario: Mismatch Costumes and Freezing
FIXED!!Pokemon Trainer still exists, even after adding the individual Pokemon to the roster
FIXED!!Training Room Crash
These are the only bugs I need assistance with so far, but keep checking to see any new ones have been posted. (Which I am sure will happen)
Remember, just tell me if you need me to post something extra (GCT codes, Fighter files, ect.)
Thanks in Advance,
-Ty
Ah, so you came to help me fix bugs, didya?
Thanks! I appreciate it!
Even though this whole pack has been a HUGE success so far, it has a LOT of bugs.
I have posted some of these bugs separate, but I realized that I could just put them all on one thread.
So that's why this exists. That is why I made this thread. And the sooner you guys help fix the problems,
the sooner I can release this to the public
(Also, I will put your username in the credits after the pack is released if you help fix a bug)
But before we start, PLEEEEEEEEASE read this:
Before telling me you suggestions on how to fix these, please make sure:
- You know what the heck your talking about
- You have a general understanding of how BrawlEx, Project M and BrawlBox all work
---------------------------------------------------------------------------------------------------------------------------------
BUGS
---------------------------------------------------------------------------------------------------------------------------------
There are so many bugs and since wanted to give detailed descriptions of what the
problems are, I decided to put each bug in it's own spoiler. Take a look:
(Also, please excuse any bad image quality, I'm not perfect you know!)
FIXED!!
This one continues to baffle me. For some strange reason, Mewtwo's shadow ball is completely invisible. This is currently one of the biggest problems I am having
So as you can see, his shadow ball is invisible while charging it up
AND while throwing it
But for some reason, it does indeed appear as a aura sphere when he is in a game with Lucario
Here are some of the details:
Solution
So as you can see, his shadow ball is invisible while charging it up
![](http://i24.photobucket.com/albums/c25/tgk_ty/Public/al_140925_1919binout_zpscbe7001e.jpg)
AND while throwing it
![](http://i24.photobucket.com/albums/c25/tgk_ty/Public/al_140925_1920binout_zps4be636f2.jpg)
But for some reason, it does indeed appear as a aura sphere when he is in a game with Lucario
![](http://i24.photobucket.com/albums/c25/tgk_ty/Public/al_140925_1921binout_zpsdad5f06b.jpg)
Here are some of the details:
- Mewtwo's clone ID is 3F
- His cosmetic ID is 27
- He is a Lucario clone
- His clone name is Mewtwo
- I am using his original Project M files none have been modified
(except for his module file, which was replaced by a BrawlEx Lucario module, modified for his use)
- I have looked multiple times in his Project M "FitMewtwo" and all the models and textures are there, so I honestly have no idea what could be wrong
Solution
1. Open the FitMewtwo.pac file in BrawlBox
2. Rename "ef_muzio" to "ef_lucario"
2. Rename "ef_muzio" to "ef_lucario"
FIXED!!
As you may know, Wario's costumes are swapped around in Project M. (His classic look comes first while his newer WarioWare look comes after in the costume selection) However, while his CSS Portraits work fine, his in-game costumes are still the same (ie: Selecting classic Wario (default in Project M) it will be the WarioWare costume. vice versa)
To solve this problem, I took my Wario costume files out of my Brawl file dump and renamed the files to the respective order. I even renamed the internal files to the respective costume slot using BrawlBox. (The first time I did not rename the internal files, the result happened) This did work, HOWEVER, it would make the game freeze when grabbing a ledge or occasionally when you get hit. I tested without these costume files and I can do both these things without freezing. I don't know If I forgot to rename some of the files or what
Yes, I realize that I COULD just rearrange the CSS Portraits, but I would like this to be JUST LIKE Project M with little to no glitches. I know it takes more work, but honestly I just want it to be as close to Project M as possible.
UPDATE This has been fixed by @
Moydow
. Thanks again Moydow!
Solution
To solve this problem, I took my Wario costume files out of my Brawl file dump and renamed the files to the respective order. I even renamed the internal files to the respective costume slot using BrawlBox. (The first time I did not rename the internal files, the result happened) This did work, HOWEVER, it would make the game freeze when grabbing a ledge or occasionally when you get hit. I tested without these costume files and I can do both these things without freezing. I don't know If I forgot to rename some of the files or what
Yes, I realize that I COULD just rearrange the CSS Portraits, but I would like this to be JUST LIKE Project M with little to no glitches. I know it takes more work, but honestly I just want it to be as close to Project M as possible.
UPDATE This has been fixed by @
![Moydow](/data/avatars/s/262/262377.jpg?1568402892)
Solution
Since I'm talking about costume colour settings over here, I can help you with the Wario costume thing.
Set this order in CSSSlot15.dat, starting at the beginning of the third line:
Code:0206 0007 070A 0308 090B 0109 0500 0001 0103 0302 0205 0804 0C00
FIXED!!
Note: Keep in mind that I am using the CSSRoster.dat that is included with BrawlEx CSS Exspansion, NOT the Custom CSS GCT code.
(I could if it's compatible with BrawlEx, although I am not sure if it is. Please let me know if it is.)
I removed Pokemon Trainer from the roster and added his Pokemon to the roster instead (Squirtle, Ivysaur and Charizard) and after the battle starts, Pokemon Trainer is still there.
The Pokemon still have their Project M movesets, the thing is that when doing Down+B the Pokemon Trainer will TRY to switch out but will fail. (except for Charizard, he'll switch) After death they will switch to the next Pokemon.
UPDATE This has been fixed by @
Moydow
. Thanks again Moydow!
Solution
(I could if it's compatible with BrawlEx, although I am not sure if it is. Please let me know if it is.)
I removed Pokemon Trainer from the roster and added his Pokemon to the roster instead (Squirtle, Ivysaur and Charizard) and after the battle starts, Pokemon Trainer is still there.
The Pokemon still have their Project M movesets, the thing is that when doing Down+B the Pokemon Trainer will TRY to switch out but will fail. (except for Charizard, he'll switch) After death they will switch to the next Pokemon.
UPDATE This has been fixed by @
![Moydow](/data/avatars/s/262/262377.jpg?1568402892)
Solution
Okay, I think I got the Pokémon fixed.
1. Add these to the GCT if they're not already there:
2. Add slots 1C (Charizard/Lizardon), 1D (Squirtle/Zenigame) and 1E (Ivysaur/Fushigisou) to the CSSRoster.dat where desiredCode:P.Trainer Infinite Stamina, originally by Phantom Wings [spunit262] 04A8BDAC 60000000 Independent Pokemon Engine +no wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000
3. Copy the CSSSlot1C, CSSSlot1D, and CSSSlot1E files marked [_Pokémon_ Alone] to the /BrawlEx/CSSSlotConfig/ folder
4. Copy the Slot1E, Slot20 and Slot22 files to /BrawlEx/SlotConfig/ (the files that have the Pokémon's names alone, not prefixed by Poke_)
FIXED!!
This is a bug I don't have much info about but whenever playing training room, on any mode, with any rules, it will crash. It will load and as soon as the music starts playing it will do one of those *beeeeep* crashes. I have tried replacing the music with little success. I'm not sure what else to do.
UPDATE
I'm not sure what I did wrong, but I fixed it. Yay...
UPDATE
I'm not sure what I did wrong, but I fixed it. Yay...
These are the only bugs I need assistance with so far, but keep checking to see any new ones have been posted. (Which I am sure will happen)
Remember, just tell me if you need me to post something extra (GCT codes, Fighter files, ect.)
Thanks in Advance,
-Ty
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