Ike: Rushdown/Mighty Glacier/Grappler
Ike is this odd mix of bursts of speed and power with some decent defenses mixed in. [Which means his Smash form is finally true to his canon - and in Brawl Minus, he's even OP!] Great recovery, difficult to edgeguard, good falling speed for his brutal SHFFL game and good weight in general to lend to his longevity. He relies on keeping people in his ideal zone - but then again, this is Smash, so does everyone - but suffers from not being able to get people off himself, difficulty with projectiles and his sweetspot being a little too close to himself for comfort (hilt). The best way to play is definitely aggressive, but he's kind of anti-combo and thus relies on his grabs and quick draw for follow-ups with his huge hitboxes, making him a very unique sort of character, but one that represents the Hero/Mercenary/Lord/Vanguard class exceedingly well. [Rangers have defense issues.]
Wolf: Overwhelm/Juggler
Wolf is a spacie. He doesn't allow his opponents to breathe. He is all about getting up in your biznatch, I mean just dash attack upsmash uair sidesmash dash attack repeat boom deadshot. Shine is both a great combo tool and and anti-pressure option OOS in pinches and his lazers are great for spacing, positioning - not for camping, but far away from you is not where Wolf wants to be anyway. His grabs have surprisingly little to offer him but he wants you in the air anyway, where you can't shield, can only dodge once and if you do, he's probably back on the ground ready to follow up by the time you're done anyway.
Pit: Show Me Ya Gimps/Disjoints of Pain
Oh, Pit. I don't play him often but I really do want to pick him up. I feel like Pit does wall of pain a lot better than Jigglypuff ever could: Disjoints, projectiles and an actual ground and grab game? Glides? An Up-B with vertical distance? I'll give up rest for it. I won't go so far as to say Pit is Brawl Minus Meta Knight, but boy he sure comes close.