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Project M Characters and Corresponding Playstyles

AceOfSuits

Smash Rookie
Joined
Jan 16, 2014
Messages
2
For the myriad of character mains out there in P:M, what do you guys think about the characters in 3.0, and what kind of play styles (Aggressive, Keepaway, Stage Control, etc.) do you think each of those characters cater towards best? It would be interesting to hear the opinions on the newer characters especially. It's obvious that Fox and Falco cater towards aggressive play styles, so lets just get that out of the way.
 

Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
Ike: Rushdown/Mighty Glacier/Grappler

Ike is this odd mix of bursts of speed and power with some decent defenses mixed in. [Which means his Smash form is finally true to his canon - and in Brawl Minus, he's even OP!] Great recovery, difficult to edgeguard, good falling speed for his brutal SHFFL game and good weight in general to lend to his longevity. He relies on keeping people in his ideal zone - but then again, this is Smash, so does everyone - but suffers from not being able to get people off himself, difficulty with projectiles and his sweetspot being a little too close to himself for comfort (hilt). The best way to play is definitely aggressive, but he's kind of anti-combo and thus relies on his grabs and quick draw for follow-ups with his huge hitboxes, making him a very unique sort of character, but one that represents the Hero/Mercenary/Lord/Vanguard class exceedingly well. [Rangers have defense issues.]

Wolf: Overwhelm/Juggler

Wolf is a spacie. He doesn't allow his opponents to breathe. He is all about getting up in your biznatch, I mean just dash attack upsmash uair sidesmash dash attack repeat boom deadshot. Shine is both a great combo tool and and anti-pressure option OOS in pinches and his lazers are great for spacing, positioning - not for camping, but far away from you is not where Wolf wants to be anyway. His grabs have surprisingly little to offer him but he wants you in the air anyway, where you can't shield, can only dodge once and if you do, he's probably back on the ground ready to follow up by the time you're done anyway.

Pit: Show Me Ya Gimps/Disjoints of Pain

Oh, Pit. I don't play him often but I really do want to pick him up. I feel like Pit does wall of pain a lot better than Jigglypuff ever could: Disjoints, projectiles and an actual ground and grab game? Glides? An Up-B with vertical distance? I'll give up rest for it. I won't go so far as to say Pit is Brawl Minus Meta Knight, but boy he sure comes close.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Link — Tech Spacer
—He has such a delectable array of items to control the environment with. The Boomerang is my personal favorite special because of its aim. Little damage, but great controllable accuracy with the ability to stunt an opponent. Link can keep his distance with proper item use, and when ready, close in with his grounded sword game. Project: M has upped his aerial game as well, so while still comfortably weighted, you feel when he lands on platforms. It all works to accentuate his stature, height, and weight of equipment. Without the equipment he'd be a much more nimble elf. You know how in Zelda games, Link cannot just "jump", but must instead run off ledges to do so? While this isn't the case in Smash Bros., he feels this way due to his traction and weight.

Talking about weight a lot here. IT makes Link. Once you get it down, you know how to carve your way through any stage. Items allow you to control the space around you for safer navigation. Such a fun character. While I enjoy others, Link just fits my personal playstyle preference, or rather, Link has defined my playstyle preference over the years and Project: M just about perfected his character.

Once you close in, the Master Sword can be so lethal. A shame it's so small compared to its outings in Zelda games. If even the blade was a bit wider... it looks so thin. Also, his Fair and Bair are brutal. Most know and execute his Dair regularly, the Sword Plant is rather infamous, though with such fame comes expectation. Fairs and Bairs feel so good when you land.
 
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