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Project M Camera

Garbagehead4

Smash Rookie
Joined
Feb 8, 2013
Messages
10
What separates the Project M camera from the one in Brawl?
What do I do to adapt my stage's camera to that of Project M's?

Thanks!
 

Alm5252

Smash Apprentice
Joined
Mar 28, 2010
Messages
146
Location
Texas
NNID
ALM5252
The camera in Project M is more dynamic and faster paced compared to Brawl's.​
I don't know how you can adapt them, but maybe you use a Project M modified stage as the base, and port most of whatever you did to that stage. Like if you have a Final Destination based stage, use Project M's Melee Final Destination as the base stage instead of Brawl's, and edit on from there. I'm pretty sure it would work and have the right camera.​
 

Xenozoa425

Smash Ace
Joined
Jun 6, 2012
Messages
917
Location
Palm Beach Gardens, FL
NNID
tehross425
3DS FC
3754-7153-5146
In BrawlBox, camera data is located in STPM which has things like camera speed and camera angle, shadow size and angle. You can usually just port it from another Project M stage, though.
 

Nkguy01

Smash Apprentice
Joined
Mar 11, 2013
Messages
177
Location
Houston Texas
One small thing that bothers me about pm is the camera and that it doesn't zoom in as much as it did in melee. It melee, when two characters are near eachother the camera zooms in relativley close....I enjoyed that feature. In pm, all the characters seem kind of distant. Not a big deal, but I wonder if it's something that's been though about.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
One small thing that bothers me about pm is the camera and that it doesn't zoom in as much as it did in melee. It melee, when two characters are near eachother the camera zooms in relativley close....I enjoyed that feature. In pm, all the characters seem kind of distant. Not a big deal, but I wonder if it's something that's been though about.
I find Melee more fun to watch than PM, and I don't know if its because of textures, sounds, or little things like this.
 
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