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Project M: Battle Anyone Online?

AgentSyrup

Smash Rookie
Joined
Jan 16, 2013
Messages
9
So the Project M team have come up with great and creative ideas for both character and game development. Why just recently they annonced Turbo Mode for Demo three. But something that would really take the cake is implementing the Battle Anyone option in the coming demo. Of course it is possible to use it now, but you would wind up connecting with a vbrawler. It would be really great if a code was applied so that only those with the same programming as you (Project M) can connect with you online. In this way more casual gaming can happen alot easier and without the need to go on a social meetup site.
 

F. Blue

Smash Journeyman
Joined
Oct 11, 2011
Messages
433
I was unaware that Brawl had dedicated servers, with how bad it is I assumed it was player hosted.

Would it theoretically be possible for Project M to connect to a custom server?
 

OSCA MIKE

Smash Journeyman
Joined
Mar 9, 2012
Messages
303
The Project M devs would have to do a complete overhaul of the actual online system that was grandfathered into Project M because it is a internet service that is UNABLE TO satisfy the needs of a fighting game, those needs being precision and fluidity (these are the only ones I can think of off the top of my head, feel free to throw in more). WiFi butchers these needs, guts them and eats them for dinner due to it's inherent input lag and internet speed being determined by the worst client.

The devs would have to figure out a way for the Wii to NOT connect to Nintendo's servers during play sessions of Project M, which is just a gargantuan task in itself since that crops into the boundaries of hacking your Wii to recognize and be able to connect to a second service provider. Next would be the creation of the new online system that Project M would use and for Brawl to be able to actually recognize this new game-play element, apply the new rules to its code, and work flawlessly. The networking architecture that I believe would work best for Project M is the one used by everything that ISN'T made Nintendo; the Client-Server architecture. As you may or may not know, setting up a functioning network is not a simple feat (I know that this is referencing Source engines, but the idea is basically the same). Servers would have to be created and maintained; not just one server, but many, MANY servers to host the player-base of Project M, which at that point the devs might as well just make another game and charge for that since servers cost money to run. Not to mention handling the issues WiFi has infected the game with.

This is all hypothesis of course, but it should shed some light on the amount of time and resources that potentially could go into creating a working and playable network service.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
I was unaware that Brawl had dedicated servers, with how bad it is I assumed it was player hosted.
I thought that it was player hosted, and that the myth of dedicated servers was just widespread misinformation.
 

Nkguy01

Smash Apprentice
Joined
Mar 11, 2013
Messages
177
Location
Houston Texas
Yall don't use dabessdi.blogspost.com? It's usually pretty busy. Oh woops...rereading the op...and just leaving this here in case anyone didn't know.
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
If the internet thing was player hosted, online play wouldn't be NEARLY as bad.
 

Shouxiao

Smash Journeyman
Joined
Apr 11, 2013
Messages
213
It would be cool if there was just one universal place were everyone who plays Project M could get install matchmaking.(unless there already is). BTW how is online? I know you need the Wifi safe codeset.
 

Mithost

Smash Ace
Joined
Apr 22, 2011
Messages
690
Location
Locked in a safe floating in the Atlantic Ocean.
The Wifi is great (4-6 frames of input lag unless you add a 3rd player) and very playable. You can't play a space animal as easy due to the small amount of input lag, but most characters are completely playable after a game or two of adjusting and getting used to it.
 

SSB4FTW

Smash Rookie
Joined
Jun 24, 2014
Messages
5
3DS FC
0705-3707-3567
So the Project M team have come up with great and creative ideas for both character and game development. Why just recently they annonced Turbo Mode for Demo three. But something that would really take the cake is implementing the Battle Anyone option in the coming demo. Of course it is possible to use it now, but you would wind up connecting with a vbrawler. It would be really great if a code was applied so that only those with the same programming as you (Project M) can connect with you online. In this way more casual gaming can happen alot easier and without the need to go on a social meetup site.
That's exactly what I was thinking! I wish that they would make it like that I would play every single day
 
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