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Project M Based PSA's?

AceGamer

Smash Journeyman
Joined
Jun 23, 2014
Messages
338
Location
Ontario
Hi everyone, I just wanted to ask if there are any PSA's with Project M physics? I mean sure a lot of PSA's like Cloud and Shadow work but they play "brawl" characters which is problematic cause its hard to enjoy playing Cloud when he cant keep up with everyone else in Project M.

And another question I have is that do people not want to develop PSA's for Project M? Is it tougher to make a Project M PSA than making a PSA for brawl or do most developers not like Project M?

P.S. Sorry if this is the wrong section to post this in.
 

drogoth232

Smash Lord
Joined
Nov 28, 2011
Messages
1,072
It's not necessarily difficult to make P:M PSA's. But PSA's for vBrawl are much more accessible when someone is first starting out. There isn't as much code to sift around (depending on the character of course and depending on how much was edited by P:M).

It just depends on the person making them.
 

HanAmes

Smash Ace
Joined
Aug 4, 2006
Messages
615
Location
San Jose, CA
I'm also working on a character myself, modding through PSA in order to adjust my character for Project M compatibility. Through development, I've worked out the dash dancing mechanic, but I can't get my character to actually 'run' out of the initial dash. When I tap forward, my character starts the dash cycle, but afterwards, goes back to the walking animation. I really need some help in applying the run data so my character can run like the rest of 'em, so if you can help me, that will be very much appreciated.
 
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