So I've been looking a lot into adding clones into PM, (project Ex, projet m diy, project m unbound) and I noticed these all use project m 3.02 which is a start but I was wondering if anyone had figured out a way to add clones to PM 3.5.
Unbound and DiY both are waiting on Sirkura and I to finish some coding. the code itself is quite stable now. We are still trying to find out how to keep the pokemon from freezing. since they were seperated there are crucial codes in the GCT that brawl EX ignores. i'm not sure if we will be able to fix that on our own. most of the problems now are actually PSA related. neither of us are really proficient in moveset editing, so we are kinda at a stand still.
BeX is pretty stable by itself if you don't mind replacing the pokemon or hiding them from selection.
3.5 BeX
The last 2 characters to the right of the random are Mewtwo and Roy. I just haven't bothered adding the cosmetic files yet.
few things to note if you plan on using it however:
1) certain characters don't seem to have a hard landing (donkey kong/mario for instance) no freezing, just can't wavedash with them.
2) mewtwo's shadowball is invisible. (think this is because of a change in how the psa calls his attack) no freeze, possibly fixable by adding an older mewtwo psa.
3) pokemon trainer is broken. i'm not sure if we can fix this ourselves.
I'm positive all of these are PM PSA quirks, if your simply adding or replacing characters, any character should work fine if you replace them.
On a final note, you will have to set up the alt costumes manually and a few characters will need fighterconfig edits to work properly (samus needs "can crawl" checked with true, link has multi jab, etc)
http://www.mediafire.com/download/j9nbcabzp9ucxp7/RSBE01(DIYBeta2.3).gct
a link to the GCT for anyone that wants it.