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ThisIt's obviously different for you, but as soon as i turn PM on i mash A till i get to the character screen.
Then i pick my character and wait impatiently while my opponent 'umms' and 'ahhhs' about who they're going to use.
Then i mash start as soon as they pick, and if they complain that they didn't get their tag/color i tell them they were too slow and to do it next round.
Yeah, I know. Riivolution can only replace textures and movesets and a lot of other things but can't change the core mechanics like the File Patch Code can.The first problem with this is you said Riivolution. Seeing as how they do not use Riivolution as their primary loading software.. Well.. Yeah..
Second.
This
Though I lost interest in AoT, the hand-drawn animation in that is spectacular and could very well fit in a licensed game.It could work as external comission, yeah. While it wouldn't matter in the long run I guarantee people would love it anyway. This video is proof of concept.
Or better yet, just a re-edited clip montage from SSE along with a different theme.
nah it does it the exact same way... just the newest version of the file patch code can do stuff like sound effects that wasn't possible before...Doesn't the new Project M loader do it differently? I thought it worked similar to Riivolution and that only Gecko needed file replacement baked into the GCT.
I imagine it could, with a little modification. Sound-swapping did used to be Riivolution-only.nah it does it the exact same way... just the newest version of the file patch code can do stuff like sound effects that wasn't possible before...
not sure if it can to vids, though...