Juker
Smash Apprentice
I saw a video saying that priority essentially doesn't exist. If two ground moves hit one another, they will clank unless one is 9 or more percent higher than the other. And that what seems like priority with air moves, is really just spacing, timing, hit boxes, and how many hitboxes the move has. So if two moves collide, and one has two hitboxes, one after the other, and the other has only one, the first two hitboxes will cancel each other out, and the remaining hitbox will connect with a hurtbox.
Is all of this true? Certain moves still seem to "beat" other moves in the air regardless of timing and position. There are moves like Link's nair, or Luigi's nair that always seem to "win".
Is all of this true? Certain moves still seem to "beat" other moves in the air regardless of timing and position. There are moves like Link's nair, or Luigi's nair that always seem to "win".