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Priority

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Juker

Smash Apprentice
Joined
Apr 20, 2004
Messages
178
Location
Sandy, Utah
I saw a video saying that priority essentially doesn't exist. If two ground moves hit one another, they will clank unless one is 9 or more percent higher than the other. And that what seems like priority with air moves, is really just spacing, timing, hit boxes, and how many hitboxes the move has. So if two moves collide, and one has two hitboxes, one after the other, and the other has only one, the first two hitboxes will cancel each other out, and the remaining hitbox will connect with a hurtbox.

Is all of this true? Certain moves still seem to "beat" other moves in the air regardless of timing and position. There are moves like Link's nair, or Luigi's nair that always seem to "win".
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
in the air, what matters is if your hitbox connects with their hurtbox before their hitbox hits your hurtbox.

for example, marth's fair is totally disjointed (for the purpose of this topic. i think he might have a hitbox hovering over his hand). that means he has no hurtboxes anywhere on his sword, it's entirely hitboxes. if a fox tries to nair the sword during a fair, he won't be able to hit the marth.

there's no cancelling of hit/hurtboxes. it's all about how they meet and when.
 

Planet Piss

Smash Journeyman
Joined
May 22, 2008
Messages
233
Location
Meridian, ID
Priority generally has to do with the frames on which a move activates. If a move is slower but bigger, it might win against a faster move so long as it was well-placed, but it doesn't win in terms of priority. Another factor is invincibility, which spacies have in their feet, giving them priority over another move with the same frame activation, say, Fox vs. Link's nair (I don't know if they actually have the same first frames). Marth's fair can beat Fox's nair, but not really in terms of priority.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
no, marth's fair beats fox's nair entirely in terms of priority. marth's sword cannot be hurt and you can't clank it. fox's feet can be hurt during nair (you're probably thinking of his usmash, which has invincibility frames on his legs for part of it). if you can hit marth's hurtbox, but he can hit yours, you're losing to priority. which isn't even a "real thing", it's just the simplest way to describe how hitboxes interacting with one another work.
 
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