Infinitysmash
Smash Champion
I see a lot of posts on this board complaining about priority of Metaknight's attacks and I want to clear something up real quick.
Priority as the people of this board talk about it does not exist. What you are talking about when you are saying priority is not actually priority of moves, but the range and hitboxes on the move.
This is not to say that priority doesn't exist at all in Brawl, obviously some moves are stronger than others and will hit through most moves. (Ike's forward smash is a good example.)
Let's set up a few scenarios to describe what I mean:
Two players are playing against each other as Metaknight. Player A uses their tornado, player B hits them with their forward air and it hits them out of the tornado. Why does this work? Because Metaknight's sword has no hitboxes on the tip and can reach in to hit the other Metaknight player through the tornado's hiboxes. You are NOT using a move with more priority, just using a move with better range.
Player A is Metaknight and player B is DeDeDe. Metaknight uses hit tornado and DeDeDe hits Metaknight with his up tilt through the tornado. Why does this work? DeDeDe leans back before he actually attacks on his up tilt, putting him out of range of the actual tornado long enough for him to go around the hitboxes on the tornado to hit him with a stronger move. DeDeDe is NOT just using a move with more priority, but some wicked hitbox dancing before the move makes him hit you instead of getting hit. (This also applies to Yoshi's up smash. On a related note, don't ever play limbo with Yoshi; you'll lose.)
Player A is Metaknight and player B is Snake. Metaknight glides in to do a glide attack and gets an up tilt to the face and dies. This is because Snake's up tilt has a disjointed hitbox and has better range than Metaknight's glide attack. At best, Metaknight's glide attack with clash with the up tilt and both moves will cancel. Snake is NOT using a move with more priority, just using a move with better range.
Last but not least (since obviously I can't go over every single example in the game) both players are playing as Metaknight. Player A is in controller port 4 and player B is in controller port 2. Both players do their tornado at the same time. Player 4 gets hit by player 2's tornado. How? Isn't player 4 supposed to take priority? I don't think so. I think this theory was made up by someone who did not do enough testing when the game very first came out. How does this work? Because player 2 hit the middle of player 4's tornado with the top part of theirs. The top of the tornado has a wider array of hitboxes than the middle/bottom of it and it scooped the other player out of their tornado. This is NOT 'player 4 priority,' but is instead another case of hitboxes going around other hitboxes.
This is not a theory, this is a list of facts that I have seen true time and time again after playing this game entirely too much. Discuss.
Priority as the people of this board talk about it does not exist. What you are talking about when you are saying priority is not actually priority of moves, but the range and hitboxes on the move.
This is not to say that priority doesn't exist at all in Brawl, obviously some moves are stronger than others and will hit through most moves. (Ike's forward smash is a good example.)
Let's set up a few scenarios to describe what I mean:
Two players are playing against each other as Metaknight. Player A uses their tornado, player B hits them with their forward air and it hits them out of the tornado. Why does this work? Because Metaknight's sword has no hitboxes on the tip and can reach in to hit the other Metaknight player through the tornado's hiboxes. You are NOT using a move with more priority, just using a move with better range.
Player A is Metaknight and player B is DeDeDe. Metaknight uses hit tornado and DeDeDe hits Metaknight with his up tilt through the tornado. Why does this work? DeDeDe leans back before he actually attacks on his up tilt, putting him out of range of the actual tornado long enough for him to go around the hitboxes on the tornado to hit him with a stronger move. DeDeDe is NOT just using a move with more priority, but some wicked hitbox dancing before the move makes him hit you instead of getting hit. (This also applies to Yoshi's up smash. On a related note, don't ever play limbo with Yoshi; you'll lose.)
Player A is Metaknight and player B is Snake. Metaknight glides in to do a glide attack and gets an up tilt to the face and dies. This is because Snake's up tilt has a disjointed hitbox and has better range than Metaknight's glide attack. At best, Metaknight's glide attack with clash with the up tilt and both moves will cancel. Snake is NOT using a move with more priority, just using a move with better range.
Last but not least (since obviously I can't go over every single example in the game) both players are playing as Metaknight. Player A is in controller port 4 and player B is in controller port 2. Both players do their tornado at the same time. Player 4 gets hit by player 2's tornado. How? Isn't player 4 supposed to take priority? I don't think so. I think this theory was made up by someone who did not do enough testing when the game very first came out. How does this work? Because player 2 hit the middle of player 4's tornado with the top part of theirs. The top of the tornado has a wider array of hitboxes than the middle/bottom of it and it scooped the other player out of their tornado. This is NOT 'player 4 priority,' but is instead another case of hitboxes going around other hitboxes.
This is not a theory, this is a list of facts that I have seen true time and time again after playing this game entirely too much. Discuss.