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Smash Lord
Two Falcons jump at eachother, each doing a dair. One of them is hit, the one that is slightly lower than the other. However, they do the exact same thing again and this time the one on the bottom hits the one on the top with his dair. A third time this happens and both of them are hit, even when one is higher than the other. Sometimes the move is cancelled out while you and your opponent attack at the same time while one or both are on the ground. But this doesn't happen in the air. There must be a way to ensure priority over the opponent's attack. Now the CFs jump at eachother and one uses dair before the other. They both pull it out, but only one gets hit. The first time this happens the one using dair first hits the other to the ground. The second time, the one using dair second hits the first one and surely with more damage.
This could happen with his up B dive attack as well.... But this does not apply only to Captain Falcon. Ness's uair has a lot of priority, right? Let's say he is going up to hit a Jigglypuff which is doing a drill. The first time he does it sucessfully without taking any damage, but the second time Jiggly's drill connects even though the procedure was the same. Ness, as you're thinking now, probably used his uair a little later than the first time. But I believe there must be a way for Jiggly to connect the dair even during Ness uair's "priority frames." Does anyone know how to do this or a similar procedure? This will sound very bogus to you right now but maybe in the future it will be more clear after more people think about it.
So, how would you go about something like this making sure your opponent gets hit and you don't? Even if your opponent's move seems like it will connect?
This could happen with his up B dive attack as well.... But this does not apply only to Captain Falcon. Ness's uair has a lot of priority, right? Let's say he is going up to hit a Jigglypuff which is doing a drill. The first time he does it sucessfully without taking any damage, but the second time Jiggly's drill connects even though the procedure was the same. Ness, as you're thinking now, probably used his uair a little later than the first time. But I believe there must be a way for Jiggly to connect the dair even during Ness uair's "priority frames." Does anyone know how to do this or a similar procedure? This will sound very bogus to you right now but maybe in the future it will be more clear after more people think about it.
So, how would you go about something like this making sure your opponent gets hit and you don't? Even if your opponent's move seems like it will connect?