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Smash Wii U Predictions if only the Wii U version came out?

Fluggerson

Smash Apprentice
Joined
Jul 14, 2014
Messages
143
For me, i think that if there was only a Wii u version, the ice climbers would have made it back in. Also, i think that there would be more characters, less glitches, and maybe better balance (falcondorf).

The game probably would have been released in the Summer too if they only worked on the Wii u version.

better online matches with no lag? less broken circle pads...
 

farvin111

Smash Journeyman
Joined
May 29, 2010
Messages
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HD 3D Land
HD Golden Plains
HD Rainbow Road
HD Paper Mario
HD Gerudo Valley
HD Spirit Train
HD Dream Land
HD Unova Pokemon League
HD Prism Tower
HD Arena Ferox
HD Reset Bomb Forest
HD Tortimer Island
HD Pictochat 2
HD Balloon FIght
HD Living Room
HD Find Mii
HD Tomodachi Life
HD Pac-Maze
 

InfiniteTripping

Smash Journeyman
Joined
Jun 28, 2014
Messages
396
There's this idea that the same amount of people would have been developing the Wii U version that developed both the 3DS version and the Wii U version. The truth of the matter is, very likely the team would not have been as massive had they not been developing two games simultaneously. The budget was probably not going to be the same whether there was one game or two - more money and talent was available for two games than one. There are a lot of programmers and technicians skilled in making 3DS games, that simply would not be hired to do a Wii U game.

It is also a misconception that the Wii U version would even exist without the 3DS version. The 3DS has by far the larger install base, so it will probably sell more than the Wii U version and it is very likely the budget for the game will be paid off many times over by that version alone. Given SakuraI's statements about development, he had more interest to do a 3DS Smash than a Wii U Smash and it seems as though Nintendo executives pressured him to make one for the Wii U as well. I think if he was told only to make a Wii U version or not at all, he would not have even made the game which would have put Smash in the orbit of many Nintendo IPs in limbo.

I think the Ice Climbers would definitely have been in the game, but I don't think the 3DS version is holding back the Wii U version because of this detail. I think, all things considered, the 3DS version and the sales it will bring helps the Wii U version even have a life to begin with.
 
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LosTimeTurner

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There's this idea that the same amount of people would have been developing the Wii U version that developed both the 3DS version and the Wii U version. The truth of the matter is, very likely the team would not have been as massive had they not been developing two games simultaneously. The budget was probably not going to be the same whether there was one game or two - more money and talent was available for two games than one. There are a lot of programmers and technicians skilled in making 3DS games, that simply would not be hired to do a Wii U game.

It is also a misconception that the Wii U version would even exist without the 3DS version. The 3DS has by far the larger install base, so it will probably sell more than the Wii U version and it is very likely the budget for the game will be paid off many times over by that version alone. Given SakuraI's statements about development, he had more interest to do a 3DS Smash than a Wii U Smash and it seems as though Nintendo executives pressured him to make one for the Wii U as well. I think if he was told only to make a Wii U version or not at all, he would not have even made the game which would have put Smash in the orbit of many Nintendo IPs in limbo.

I think the Ice Climbers would definitely have been in the game, but I don't think the 3DS version is holding back the Wii U version because of this detail. I think, all things considered, the 3DS version and the sales it will bring helps the Wii U version even have a life to begin with.
Sources?
 

PKBeam

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It is also a misconception that the Wii U version would even exist without the 3DS version
the 3DS version and the sales it will bring helps the Wii U version even have a life to begin with.
So, you're telling me, that out of all the people who are going to buy Wii U now, a tiny fraction would not buy Smash Wii U exclusive just because it wasn't on 3DS.

You know what...? I could sell all that salt, buy out Nintendo and make the Wii U Smash anyway.

Addressing the OP:
If Smash 4 was Wii U exclusive, the game and console sales would certainly be smaller that what they're going to be now. Actually, that doesn't matter to me.
What matters is we could have a BETTER game. Were Smash 4 console exclusive the developers wouldn't have had to make those odd decisions of cutting Ice Climbers on the Wii U version due to the 3DS.

If I had to choose between console diversity and more sales and better gameplay, not for a second would I consider the former option favourably, especially when Nintendo is already predicting a profit over 420 million dollars (370m USD)with Smash 3DS. I don't do commerce. but I have serious doubts as to the abscence of Smash 3DS setting Nintendo back hundreds of millions of dollars compared to now.

At any rate, all this salt mining can be stopped if the developers simply allowed the Wii U version to progress to its own limits, rather than the ones set on the 3DS.
 

InfiniteTripping

Smash Journeyman
Joined
Jun 28, 2014
Messages
396
So, you're telling me, that out of all the people who are going to buy Wii U now, a tiny fraction would not buy Smash Wii U exclusive just because it wasn't on 3DS.
The thing is, when this all started development, the Wii U was in real trouble. It was an uncertain prospect. Some would argue it still is. The 3DS version was not started as an afterthought - it was the one Sakurai intended to make from the beginning, and as an afterthought, the Wii U version was also put into play. The 3DS version helped get the Wii U version made by being the one that will generate the big money. Overall I think it HELPED the Wii U version to have the 3DS game that justified a big budget.

Full disclosure too - I'm a guy that bought the 3DS version and intends to sell it soon after buying the Wii U version. I think the Wii U version is the main event too, and Smash on Wii U helped motivate me to buy the console. But the reality is, without the 3DS version pretty much assured to be a hit, the Wii U version doesn't have the exact same budget or resources.
 
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Violenceman

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May 3, 2012
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There's this idea that the same amount of people would have been developing the Wii U version that developed both the 3DS version and the Wii U version. The truth of the matter is, very likely the team would not have been as massive had they not been developing two games simultaneously. The budget was probably not going to be the same whether there was one game or two - more money and talent was available for two games than one. There are a lot of programmers and technicians skilled in making 3DS games, that simply would not be hired to do a Wii U game.
Hear hear! I am really surprised how many people seem to be under the impression that Sakurai was given a set budget, time limit and team, then he decided he would make two games with it. Granted, I cannot know how the actual planning phase went down, but it makes a lot more sense that the idea of two games would be pitched and decided upon before the budget and resources were allocated. Really, the only thing that would be significantly affected by having two games was Sakurai's direct attention, as that is the one thing Nintendo couldn't give them more of to work with.
 

Swedish_Otaku

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Yeah, I wish 3DS version didn't exist. Smash 4 would have been a better game. I'm really disappointed by this. It feels so ****ty.
 

Verde Coeden Scalesworth

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Then the Wii U verison would barely me notable. We'd have less courses/music/trophies/modes overall. Potentially less characters, except Ice Climbers back.

I can say with honesty that having both was the best option since all we suffered was a single cut(maybe two, but that's not legitimately provable that any dual characters similar to ice Climbers wre worked on. You could argue the rest of PT's Pokemon, though, if they were going to come back even if the 3DS version didn't exist...) due to having both versions. Do note the stuff between parenthesis though. I'm more interested in having the most content and showing off as much of Nintendo's rich history as possible. I can deal with a small slew of cuts for this, since it's a pretty fair trade off for playing Smash on the go. And only half of the cuts at best are due to the limitations, meaning it had far less impact than people realize. Never mind that Transformations were awful balance-wise(I may like them, but even I can admit this), so while I'd like Ivysaur and Squirtle back as DLC, the Transformation bit was not a bad cut at all.
 

InfiniteTripping

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Jun 28, 2014
Messages
396
Hear hear! I am really surprised how many people seem to be under the impression that Sakurai was given a set budget, time limit and team, then he decided he would make two games with it. Granted, I cannot know how the actual planning phase went down, but it makes a lot more sense that the idea of two games would be pitched and decided upon before the budget and resources were allocated. Really, the only thing that would be significantly affected by having two games was Sakurai's direct attention, as that is the one thing Nintendo couldn't give them more of to work with.
That's actually an interesting point too because a lot of the time I've noticed the same people that are holding to the "3DS killed the Wii U version" narrative are also people who think Sakurai has too much personal control over the development. Well, by developing two games at once, it automatically made for a bigger project that may have entailed more delegation of control by Sakurai.
 

mrrwalden

Smash Rookie
Joined
Feb 16, 2014
Messages
18
Ice Climbers would be back.
and...yeah. Don't get me wrong, it is a bit of a pity that we won't see all of the veteran franchises (well, except Metal Gear I guess, but that's for other reasons as far as I'm aware) represented in what just might be the definitive version of Smash Bros. for a lot of people, but this is literally the only way in which the 3DS is "holding the Wii U version back."

Maybe we'd see some of the 3DS-exclusive stages and modes dissolve into the Wii U version (and maybe exclusive music if the 3DS soundtrack isn't just the Wii U's scaled down), but that's all I can think of.
 

the8thark

Smash Lord
Joined
Oct 28, 2013
Messages
1,273
It's a circle.

Without a 3DS version, there would be no WiiU version. But because the 3DS version exists, the WiiU version had it's quality lowered to be just a better looking 3DS version which is a shame. So the reality is we get a cut down WiiU version or no WiiU version at all (as it was both versions or no versions).

I just hope the WiiU version is not too cut down.
 
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