BluePikmin11
Akko is my dear daughter!
Let me explain this mode:
- PP Mode is a mode where all of your attacks become of limited use, similar to Pokemon.
- The amount of PP is determined based on how powerful the attack is. Maximum PP is 30.
- There are two types of PP, Special and Standard PP.
- When in this mode, exclusive items appear, the Special Ether and the Regular Ether.
- The special ether restores special attack's PP to by 1/5.
- The Regular Ether restores standard attack's PP to 1/5.
- Keep in mind that these ethers are are not common, for a reason.
- When PP runs out for a certain attack, it becomes unusable, there is no recharge.
- PP can quickly deplete, Kirby's constant AAA standard combo can quickly deplete if used for too long.
- Successfully dodging an attack from an opponent gives you one pp to your special or standard pp.
This mode can be combined with stamina mode.
- There is a small info message on top of the player that indicates the amount of PP left when using an attack.
- Stock mode cannot be combined with PP Mode.
- When time runs out, the one who has saved up the most PP is the winner.
What do you think of this possible idea for SSB4?
- PP Mode is a mode where all of your attacks become of limited use, similar to Pokemon.
- The amount of PP is determined based on how powerful the attack is. Maximum PP is 30.
- There are two types of PP, Special and Standard PP.
- When in this mode, exclusive items appear, the Special Ether and the Regular Ether.
- The special ether restores special attack's PP to by 1/5.
- The Regular Ether restores standard attack's PP to 1/5.
- Keep in mind that these ethers are are not common, for a reason.
- When PP runs out for a certain attack, it becomes unusable, there is no recharge.
- PP can quickly deplete, Kirby's constant AAA standard combo can quickly deplete if used for too long.
- Successfully dodging an attack from an opponent gives you one pp to your special or standard pp.
This mode can be combined with stamina mode.
- There is a small info message on top of the player that indicates the amount of PP left when using an attack.
- Stock mode cannot be combined with PP Mode.
- When time runs out, the one who has saved up the most PP is the winner.
What do you think of this possible idea for SSB4?