skellitorman
Smash Journeyman
- Joined
- Apr 12, 2005
- Messages
- 319
I don't think I have seen this discussed anywhere and I would like to know what the thought behind the current system is and what people think about it.
Currently there are two types of power shielding in this game. One that reflects projectiles and the other that grants the ability to instant shield drop which I am going to call perfect shielding.
Power shielding does not have the ability to instant shield drop yet has less leniency. Because it does not allow the character to instant shield drop, the player can be put at a disadvantage for power shielding, where they could have not been had they performed a perfect shield.
Consider this situation:
A projectile is thrown at the opponent in a way that allows them to avoid the projectile when power shielded. The opponent would then want to nullify the projectile by perfect shielding and instant shield drop to have access to the necessary tools to deal with the situation optimally. But because the opponent did a frame perfect power shield he does not get the advantage of the perfect shield and thus is lagged for 14 frames when shield dropping.
Because of the uncertainty of getting a power shield over a perfect shield when attempting to power shield a projectile or vice versa it is safest to just not drop a shield when power shielding. However this also makes perfect shielding a bit more problematic since if you need the projectile to be reflected and it wasnt (but was perfect shielded) then you also won't get the advantage of instant shield dropping (due to not reacting in time).
Given that, should power shielding also have the ability to instant shield drop?
Currently there are two types of power shielding in this game. One that reflects projectiles and the other that grants the ability to instant shield drop which I am going to call perfect shielding.
Power shielding does not have the ability to instant shield drop yet has less leniency. Because it does not allow the character to instant shield drop, the player can be put at a disadvantage for power shielding, where they could have not been had they performed a perfect shield.
Consider this situation:
A projectile is thrown at the opponent in a way that allows them to avoid the projectile when power shielded. The opponent would then want to nullify the projectile by perfect shielding and instant shield drop to have access to the necessary tools to deal with the situation optimally. But because the opponent did a frame perfect power shield he does not get the advantage of the perfect shield and thus is lagged for 14 frames when shield dropping.
Because of the uncertainty of getting a power shield over a perfect shield when attempting to power shield a projectile or vice versa it is safest to just not drop a shield when power shielding. However this also makes perfect shielding a bit more problematic since if you need the projectile to be reflected and it wasnt (but was perfect shielded) then you also won't get the advantage of instant shield dropping (due to not reacting in time).
Given that, should power shielding also have the ability to instant shield drop?