Smash John
Smash Apprentice
overall, i like stages that have some sort of little gimmick, but there're a few that i just don't get.
Dreamland: wind. aside from "that's how it's always been," is there really a reason to keep the wind on it? unlike other stages with little gimmicks on a timer or at random that can benefit the fight in positive or negative ways, i've never seen the wind benefit anything for the better. it's not like other gimmicks that you can strategically use to get a small advantage if you're smart, it's just annoying...and any influence it can have on a fight is pretty much limited to pushing you off a ledge and causing you to die or get hit by something you'd otherwise block
Lylat Cruise: ledges. i'm so so glad the tilting is gone, but the ledges are still...frustrating. i've also noted in another thread, http://smashboards.com/threads/tether-recovery-on-lylat.345224/ (and got no response to), that most tether recoveries will be gimped simply by bonking your head on the underside of the stage because of the weird angle and the ridiculously thin area the ledge actually occupies. i think the stage would be made a lot more fair/not hated if the ledges were thickened slightly or at least making the underside not concave so you wouldn't be pushed underneath the stage for aiming for the ledge.
Dracula's Castle: camera issues. the thickness of the central tower and the big whatever-they-are around the corners make it really difficult to judge distance from the wall/ledge at a lot of angles. i think this stage would have a little better readability if the tower was a little thinner (not the width of the stage, just how far towards and away from the camera it goes) or if the plane of play was shifted towards the camera some so the camera would obscure less on either side of the tower.
is there any chance these issues could be addressed in future updates?
Dreamland: wind. aside from "that's how it's always been," is there really a reason to keep the wind on it? unlike other stages with little gimmicks on a timer or at random that can benefit the fight in positive or negative ways, i've never seen the wind benefit anything for the better. it's not like other gimmicks that you can strategically use to get a small advantage if you're smart, it's just annoying...and any influence it can have on a fight is pretty much limited to pushing you off a ledge and causing you to die or get hit by something you'd otherwise block
Lylat Cruise: ledges. i'm so so glad the tilting is gone, but the ledges are still...frustrating. i've also noted in another thread, http://smashboards.com/threads/tether-recovery-on-lylat.345224/ (and got no response to), that most tether recoveries will be gimped simply by bonking your head on the underside of the stage because of the weird angle and the ridiculously thin area the ledge actually occupies. i think the stage would be made a lot more fair/not hated if the ledges were thickened slightly or at least making the underside not concave so you wouldn't be pushed underneath the stage for aiming for the ledge.
Dracula's Castle: camera issues. the thickness of the central tower and the big whatever-they-are around the corners make it really difficult to judge distance from the wall/ledge at a lot of angles. i think this stage would have a little better readability if the tower was a little thinner (not the width of the stage, just how far towards and away from the camera it goes) or if the plane of play was shifted towards the camera some so the camera would obscure less on either side of the tower.
is there any chance these issues could be addressed in future updates?
Last edited: