κomıc
Highly Offensive
Besides using Amiibos, I think another way to have people participating in tournaments and wanting to use custom movesets they've created for Mii Fighters and Palutena would have to be using the Nintendo 3DS.
Basically, at a set up, there would be an option on the character selection screen where it would allow the player to connect their 3DS to Wii U. Essentially, the 3DS is being used a "User Profile Tag" that stores data such as custom movesets, controls, bonus rewards for winning a match against another player, etc.
Once that option is selected, a code will pop up that will expire in 120 seconds. It's a 5-digit unique code that must be inputted on the 3DS so the Wii U can seamlessly sync with the player's 3DS. This will prevent mistakes of logging into surrounding Wii Us.
That Wii U will essentially temporarily store that data. The player might possibly be able to have the 3DS closed in sleep mode.
After the match(es), all the player has to do is hit the "Disconnect" button and that data is already synced to the 3DS seamlessly while the match was playing out. The player may even receive rare trophies based on performances or even custom parts for their characters.
The Wii U stores the "User Profile Tag", including records, controls, custom movesets, etc so the player doesn't need to always sync up if they want to play again. Of course, if they made changes, they'll have to sync their 3DS back up and the tag should automatically update based on changes made.
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I'm thinking something like this may be implemented and I hope it is the case. I'd love to use my custom Miis and Palutena movesets the way I see fit and because I care so much about trophies and collectibles, it'd be a great bonus and incentive to bring my 3DS to these tournaments and have things ready for me directly at the selection screen without having to back out to change controls or what have you. It is all seamless.
What do you guys think?
Basically, at a set up, there would be an option on the character selection screen where it would allow the player to connect their 3DS to Wii U. Essentially, the 3DS is being used a "User Profile Tag" that stores data such as custom movesets, controls, bonus rewards for winning a match against another player, etc.
Once that option is selected, a code will pop up that will expire in 120 seconds. It's a 5-digit unique code that must be inputted on the 3DS so the Wii U can seamlessly sync with the player's 3DS. This will prevent mistakes of logging into surrounding Wii Us.
That Wii U will essentially temporarily store that data. The player might possibly be able to have the 3DS closed in sleep mode.
After the match(es), all the player has to do is hit the "Disconnect" button and that data is already synced to the 3DS seamlessly while the match was playing out. The player may even receive rare trophies based on performances or even custom parts for their characters.
The Wii U stores the "User Profile Tag", including records, controls, custom movesets, etc so the player doesn't need to always sync up if they want to play again. Of course, if they made changes, they'll have to sync their 3DS back up and the tag should automatically update based on changes made.
--------
I'm thinking something like this may be implemented and I hope it is the case. I'd love to use my custom Miis and Palutena movesets the way I see fit and because I care so much about trophies and collectibles, it'd be a great bonus and incentive to bring my 3DS to these tournaments and have things ready for me directly at the selection screen without having to back out to change controls or what have you. It is all seamless.
What do you guys think?