SmashWolf
Smash Journeyman
- Joined
- Nov 13, 2007
- Messages
- 483
- Location
- In front of a computer.
- NNID
- EchoSon
- 3DS FC
- 3738-0429-7658
So Pit's Upperdash Arm. I've been getting inconsistent results with it's knockback(knockback only, damage output is the same unless staled), and I'm trying to figure out why this is. When the move is unstaled, usually it'll kill almost any character when they have about 140%. But then there's those times when it anihilates somebody at MUCH lower percents. I've killed a Dark Pit before at 102%. Falcon at 98%. Hell, I even managed to kill Fox who had exactly 81% BEFORE the attack connected. There's also plenty of times where I've killed multiple people at around 110%, Bowser included.
The problem is....I don't know how this is happening. At first, I thought the attack-boost happened whenever Pit got hit with his superarmor on. But trying this on purpose with other people shows very inconsistent results. Reflecting projectiles near someone doesn't do extra damage at all. It also never happens in mid-air, just the grounded version. So what exactly is this "critical hit" that selectively show itself? Is it random like a critical hit, or is there some perfect sweetspot I'm missing?
EDIT: DE-CONFIRMED. Smash Charging is what caused this to happen.(Sadly. No specific attribute for Pit's Side B)
The problem is....I don't know how this is happening. At first, I thought the attack-boost happened whenever Pit got hit with his superarmor on. But trying this on purpose with other people shows very inconsistent results. Reflecting projectiles near someone doesn't do extra damage at all. It also never happens in mid-air, just the grounded version. So what exactly is this "critical hit" that selectively show itself? Is it random like a critical hit, or is there some perfect sweetspot I'm missing?
EDIT: DE-CONFIRMED. Smash Charging is what caused this to happen.(Sadly. No specific attribute for Pit's Side B)
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