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Possibility of pressuring Nintendo to patch in CPP support?

Fafnir

Smash Apprentice
Joined
Jun 25, 2007
Messages
158
The excuse for not including CPP functionality seems to be that the sensor used for the CPP is also the same one meant to be used for Amiibos (and whatever the hell they're supposed to do...), but for those of us who don't plan on using Amiibos (especially the competitive community, who Nintendo's been trying to appeal to quite a bit more lately), it's a pretty wasted excuse.
Granted, this is all very likely done to encourage purchasing of a New 3DS come next year (yay for triple dipping!), but it'd be nice to hear an official response from Nintendo. Especially since they've effectively gone to abandon a piece of hardware that they said they wouldn't.
With that in mind, would anyone be up to harass them via social media for some support, or at least an official response?
 

Cornstalk

Smash Journeyman
Joined
Apr 23, 2006
Messages
218
Location
West Sacramento, CA
NNID
Cornstalk
I'm wondering if it's a technical issue with the Circlepad-pro. Maybe the directional mapping is directly coded to duplicate touching the screen? As in, the movements are doing what the stylus does without actually using the stylus. With smash not being coded to recognize inputs from the touch screen, perhaps the CPP simply doesn't work. Further more, coding it to do so perhaps caused the game to suffer lag or input lag because of the analog nature of that kind of input (For some reason I recall the cube's c-stick being a digital output).

We are talking about a company that didn't include a level building in Mario Kart 8 because they couldn't get it to work despite Sony having 2 kart racers with perfectly functional course builders on their equivalently powerful system.

Being technical difficulties or just a stupid excuse to get us to buy new hardware instead of a $20 add-on... it does look pretty bad on Nintendo either way.
 

Fafnir

Smash Apprentice
Joined
Jun 25, 2007
Messages
158
I'm wondering if it's a technical issue with the Circlepad-pro. Maybe the directional mapping is directly coded to duplicate touching the screen? As in, the movements are doing what the stylus does without actually using the stylus. With smash not being coded to recognize inputs from the touch screen, perhaps the CPP simply doesn't work. Further more, coding it to do so perhaps caused the game to suffer lag or input lag because of the analog nature of that kind of input (For some reason I recall the cube's c-stick being a digital output).
Doubtful. In the games that support the CPP, you can still use the touch screen while using the CPP (if I remember correctly, you can even use the camera control feature on MH3U with the C stick and the touch screen at the same time, if you feel so inclined). Besides, that'd be an incredibly stupid round about way to program something like that. Especially when you keep in mind that the system also adds two additional shoulder button inputs.

Hell, even beyond actual C-stick support, I'd kill for CPP support just because of those extra shoulder pads. Assigning the basic functions to 4 shoulder buttons instead of the face buttons would be so much easier on my hands.
 

Cornstalk

Smash Journeyman
Joined
Apr 23, 2006
Messages
218
Location
West Sacramento, CA
NNID
Cornstalk
Sounds like they are quietly sweeping CPP into the same forgotten space as ROB and the Virtual boy then. That's a real pity.

What I'd really like is the GameCube controller a guy spliced into his 3DS. It was on IGN I think. Unfortunately, he didn't reveal the technical how to or even offer a mod service. Apparently it's very easy to brick your system if you do it wrong, making it not worth it.

But it would be totally worth it!
 

Fafnir

Smash Apprentice
Joined
Jun 25, 2007
Messages
158
Well, it worked for getting Smash at Evo, for what that's worth.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
*cough cough Gamecube Controller Adapter *cough
I was shocked by that reveal, honestly. And stubborn doesn't mean unbending, fortunately. For the sake of those who have the CPP I'd support them patching in compatibility, even though I myself wouldn't use it (too bulky and ugly for me). More options is always good.
 
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