chaostails7
Smash Cadet
- Joined
- Aug 22, 2018
- Messages
- 46
Hey all. I'm spending way too much time obsessing over this character, so I've come up with a list of what I hope are non-obvious strategies/tricks that may help once the game comes out. Let me know if you have suggestions to improve this list, and feel free to try these when the game comes out!
I will update stuff as discussion progresses, though probably not once the game actually releases.
Disclaimer: I don't know if all of these will work yet, as a good chunk of them are theorycrafting. Many of them I've actually observed, but a lot of them I've just thought of.
Neutral
Neutral
Neutral
I will update stuff as discussion progresses, though probably not once the game actually releases.
Disclaimer: I don't know if all of these will work yet, as a good chunk of them are theorycrafting. Many of them I've actually observed, but a lot of them I've just thought of.
- Switch to close and/or shorten combo windows
- Switch to prevent opponents from getting a read on you
- Switch to stall against overextending opponents that double jump/go deep for edgeguards
- Switch to avoid committal kill moves (like Up-Bs) mid-combo to turn certain death into 50/50s
Neutral
- Upsmash opponents landing on lower battlefield platforms
- Cross up shields by approaching with neutral air dodge
- Cross up a shield with Nair
- After crossing up a shield, Ftilt from behind
- Ground rush Ftilt
- Edge cancel withdraw
- Use withdraw to cover distance faster
- Withdraw under linear fsmashes, such as the Belmont's
- Ground rush crouch under linear fsmashes
- Use Water gun to clash with opponent's projectiles(?)
- Release charged water gun during ground charging to maintain stage position when opponents run in
- B-reverse water charge
- Charge water gun while moving by cancelling w/short hops
- Defend yourself during water gun charge with SH aerials
- Use water gun to whiff punish opponents from outside of their range
- Use water gun to punish landings
- Ledge Trump -> Bair
- Shield on ledge, then cover all ledge options with UpSmash OOS
- Use dair drag opponents down to the blast zone at low percent
- Use water gun to spray ledge trapping opponents
- Hit opponents standing too close by waterfalling above the ledge, then falling back to the ledge if you miss
- Hug the wall on stages with a sloped wall (like Battlefield), then waterfall facing away from the stage and grab ledge backwards
- Wall cling -> Waterfall
- Mix up your momentum by B-reversing an aerial water gun charge
- Mix up between jumping out of an aerial water gun charge, air dodging, or releasing it
- Withdraw as a RARE mixup
Neutral
- Up throw to bullet seed
- B-Reverse SH bullet seed
- Jab, Nair, Bair, or bullet seed out of shield
- Nair -> Utilt
- Razor leaf on shield to approach
- Space razor leaf to hit shield as you land a grab
- Razor Leaf to UAir/Vine Whip
- SH vinewhip (Does this Autocancel?) to hit platforms and anti-air
- Dair through platforms
- Untechable Dair to Uair (kill confirm?)
- Fair near the edge -> Dair offstage spike at low-mid %s
- Ground Rush Dtilt
- Dair spike through stage lips
- Nair drag down to blast zone
- Bullet seed ledge scoop
- React to getup options with Bair
- Ledge Trump -> Bair
- Razor leaf to force airdodge -> grab ledge -> Bair
- Use razor leaf to turn around when knocked off stage to cover yourself with Bair
- Razor leaf just above the ledge while recovering to disrupt ledge traps
- Dair stall
- Vine whip can go past horizontal or even down
- ...or just switch to Charizard
- Mix up DAir stall with No Float dair (performed with a fast fall)?
- Fast-fall Bair
Neutral
- Flare blitz through certain projectiles (like Cloud's)
- Ftilt, Bair, or flamethrower to damage shields -> Flare blitz to break them
- Ground Rush Ftilt for a safe, dangerous poke
- Ground Rush Utilt to juggle
- Ground Rush jab or Dtilt
- Fly out of switch
- Back throw -> Fair at 0
- Techchase w/Flare blitz
- Shield on ledge, cover all options with UpSmash
- Flamethrower edgeguard - angle down for vertical recoveries and hitting ledge
- Short burst of flamethrower to halt momentum
- Spam new faster Nair
- Use Fly super armor to combo break
- Flare Blitz high against slower opponents
- Stall and mix up momentum with 3rd jump before angling Fly
- Don't even try. Just switch to Squirtle
- ...if you really must, then Fast Fall Neutral airdodge may work
- Landing Dair may beat many anti-airs
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