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PM simalar to melee

fencingboy101

Smash Rookie
Joined
Nov 22, 2015
Messages
17
i am looking to enter a tournament, and i only have PM so i am limited in my tournaments options. and i want to know if PM and melee are similar enough for me to play both. my main is now marth so my main is in both games
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
For a Melee player trying PM for the first time, you may feel slightly awkward. Others adjust fine. Just ask for a handwarmer before your set, and try figure out if anything feels weird. Marth, along with the other Melee top tiers, are as close to a 1:1 transfer in terms of inputs - all buffs/nerfs that would change the timing of anything were avoided. Falco, for example, is basically unchanged afaik other than his Laser damage and Dair spike duration getting nerfed. Shouldn't affect the timing of anything, but Falco mains often complain that he feels different at first. "More slippery." This is likely due to one of a few things.

Character models are slightly larger in Brawl, and the camera is a tad more zoomed out. Because of this, along with the differing Brawl animations, characters may seem to move further/shorter than usual, and this can mess with people's spacing without them realizing it. Falco usually suffer the most from this, I haven't heard Marths note that as much. On the animations - Brawl Marth's sword swings differ slightly in shape from Melee's. The hitboxes are the same, but the slightly different sword swing visual may leave you feeling you shouldn't have missed one or two whiffed U-tilts/F-smashes.

Brawl physics are pretty different, and because of that, PMDT wasn't able to make PM physics engine perfectly 1:1 with Melee's physics. One of the major differences is that your character is considered airborne for one frame extra, and is not hindered by a Melee mechanic that is sometimes referred to as the "jump gravity quirk." Quirk causes you to slow your vertical momentum if a rising aerial is performed. Combined, both of these give characters teensy bit of more airtime in PM (not visually noticeable; it's like 1/60 of a second extra). Marth especially benefits from this, as he can now perform a SH Fair --> Bair with enough time for the Bair hitbox to come out, which is impossible in Melee.

Marth's F-throw is buffed. No DI on PM F-throw gives the same distance as DI inwards on Melee F-throw, allowing you to chain grab most character weights at low % unless they DI outwards.​


TL;DR - Marth has been buffed overall in PM, both from universal mechanics and character-specific changes. For this reason, many Marths don't mind the transition from Melee --> PM, but the reverse can feel a bit awkward. So try go for Melee bracket and then PM bracket, but if that isn't an option, just ask for a handwarmer before any Melee sets to make sure everything is comfortable.

EDIT: More in context of actual question in OP (I was just giving a hypothetical example where you had to play both on the same day), no. You don't have to worry about PM feeling or being bad for Marth. Just get to know all your matchups carefully, and keep up some Marth practice at home on the usual daily basis/every other day/whatever to make sure you don't get too used to PM Marth's minor buffs over time.
 
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fencingboy101

Smash Rookie
Joined
Nov 22, 2015
Messages
17
For a Melee player trying PM for the first time, you may feel slightly awkward. Others adjust fine. Just ask for a handwarmer before your set, and try figure out if anything feels weird. Marth, along with the other Melee top tiers, are as close to a 1:1 transfer in terms of inputs - all buffs/nerfs that would change the timing of anything were avoided. Falco, for example, is basically unchanged afaik other than his Laser damage and Dair spike duration getting nerfed. Shouldn't affect the timing of anything, but Falco mains often complain that he feels different at first. "More slippery." This is likely due to one of a few things.

Character models are slightly larger in Brawl, and the camera is a tad more zoomed out. Because of this, along with the differing Brawl animations, characters may seem to move further/shorter than usual, and this can mess with people's spacing without them realizing it. Falco usually suffer the most from this, I haven't heard Marths note that as much. On the animations - Brawl Marth's sword swings differ slightly in shape from Melee's. The hitboxes are the same, but the slightly different sword swing visual may leave you feeling you shouldn't have missed one or two whiffed U-tilts/F-smashes.

Brawl physics are pretty different, and because of that, PMDT wasn't able to make PM physics engine perfectly 1:1 with Melee's physics. One of the major differences is that your character is considered airborne for one frame extra, and is not hindered by a Melee mechanic that is sometimes referred to as the "jump gravity quirk." Quirk causes you to slow your vertical momentum if a rising aerial is performed. Combined, both of these give characters teensy bit of more airtime in PM (not visually noticeable; it's like 1/60 of a second extra). Marth especially benefits from this, as he can now perform a SH Fair --> Bair with enough time for the Bair hitbox to come out, which is impossible in Melee.

Marth's F-throw is buffed. No DI on PM F-throw gives the same distance as DI inwards on Melee F-throw, allowing you to chain grab most character weights at low % unless they DI outwards.​


TL;DR - Marth has been buffed overall in PM, both from universal mechanics and character-specific changes. For this reason, many Marths don't mind the transition from Melee --> PM, but the reverse can feel a bit awkward. So try go for Melee bracket and then PM bracket, but if that isn't an option, just ask for a handwarmer before any Melee sets to make sure everything is comfortable.

EDIT: More in context of actual question in OP (I was just giving a hypothetical example where you had to play both on the same day), no. You don't have to worry about PM feeling or being bad for Marth. Just get to know all your matchups carefully, and keep up some Marth practice at home on the usual daily basis/every other day/whatever to make sure you don't get too used to PM Marth's minor buffs over time.
actually i am going from PM to melee
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
actually i am going from PM to melee
Oh welp, similar situation to how I started off then. Some people can manage to fair well in Melee with mostly only PM experience and practice, but a lot of people don't. I still have trouble, personally. I would look into obtaining Melee asap and practicing mostly on that. Practicing PM is fine, but you'll find over time that practicing Melee characters in Melee is much more efficient than the other way around.

I'm not allowed to share any links, but if you're using a Wii, look up tutorials on how to obtain Homebrew, Nintendont, and how to set up 20XX using a Melee ISO. You could have Melee working for practice on your Wii within an hour (:
 
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Narpas_sword

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Can I ask why you're intending to enter a tournament with no practice or controller?

While it is true that the best way to improve is to enter higher stake matches and play opponents better than you, you should at least be familiar with the game.

Otherwise I would think you'd just get super stressed and off put while trying to get the hang of the game.

Fundamentals will carry, but learning to use an entirely different controller is going to be a hard time.

Best to take some time, lab out the controls, get used to the difference in movement, play a week or two of friendlies, then enter a tourney.

Best of luck =)
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
I think he's meaning to say that he uses a non-gamecube controller. To which I would suggest getting hold of one asap, as you'll be holding yourself back in Melee/PM otherwise. Arguments can be made in support of their viability, but regardless of how reasonable these are, you'll be limited by the fact that the other Wii controller options are banned at tournaments. Potential for batteries to die. Mobile signals messing up wireless controller inputs. Having to reconnect them to each new Wii setup you play on, etc.
 

Narpas_sword

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I think he's meaning to say that he uses a non-gamecube controller. To which I would suggest getting hold of one asap, as you'll be holding yourself back in Melee/PM otherwise. Arguments can be made in support of their viability, but regardless of how reasonable these are, you'll be limited by the fact that the other Wii controller options are banned at tournaments. Potential for batteries to die. Mobile signals messing up wireless controller inputs. Having to reconnect them to each new Wii setup you play on, etc.
Oh yea, i got that he was using an alternative pad for PM, but obviously you can only use the GCN pad for melee.

If OP is going to a melee tourney without even having a gcn pad to get used to, he's gonna struggle.
 

fencingboy101

Smash Rookie
Joined
Nov 22, 2015
Messages
17
Can I ask why you're intending to enter a tournament with no practice or controller?

While it is true that the best way to improve is to enter higher stake matches and play opponents better than you, you should at least be familiar with the game.

Otherwise I would think you'd just get super stressed and off put while trying to get the hang of the game.

Fundamentals will carry, but learning to use an entirely different controller is going to be a hard time.

Best to take some time, lab out the controls, get used to the difference in movement, play a week or two of friendlies, then enter a tourney.

Best of luck =)
i have played with a gc controller and also i am realy only doing this for fun
 

fencingboy101

Smash Rookie
Joined
Nov 22, 2015
Messages
17
I think he's meaning to say that he uses a non-gamecube controller. To which I would suggest getting hold of one asap, as you'll be holding yourself back in Melee/PM otherwise. Arguments can be made in support of their viability, but regardless of how reasonable these are, you'll be limited by the fact that the other Wii controller options are banned at tournaments. Potential for batteries to die. Mobile signals messing up wireless controller inputs. Having to reconnect them to each new Wii setup you play on, etc.
my wii doesent have gc controller inputs
 

fencingboy101

Smash Rookie
Joined
Nov 22, 2015
Messages
17
Oh yea, i got that he was using an alternative pad for PM, but obviously you can only use the GCN pad for melee.

If OP is going to a melee tourney without even having a gcn pad to get used to, he's gonna struggle.
i know that a wii u can play PM but can it play PM with at gc controller (with the adapter)
 

Narpas_sword

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Whoa, watch the double/triple posts bud. Use the edit button.

Yea, doing it for fun is great, but I think you'd have more fun with a bit of practice and friendly games rather than entering a tourney unfamiliar.

And no, you can't use the gcn to wiiu adapter for pm. Though I believe there may be a gcn to wii remote adapter.
 

fencingboy101

Smash Rookie
Joined
Nov 22, 2015
Messages
17
Whoa, watch the double/triple posts bud. Use the edit button.

Yea, doing it for fun is great, but I think you'd have more fun with a bit of practice and friendly games rather than entering a tourney unfamiliar.

And no, you can't use the gcn to wiiu adapter for pm. Though I believe there may be a gcn to wii remote adapter.
what does gcn stand for?
 

Narpas_sword

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Nintendo game cube.

Ngc wasn't used because neo geo colour or something. Or it might have been national geographic channel trademark.
 
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ScarletRed012

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Jan 1, 2016
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I'm here playing project M with a PS4 controller until I can get a GC Controller with an adapter. But it's something I'm really going to actually get, and you should too.
 
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