jalued
Smash Lord
having changed around with the buffer settings for 4.0, i am really not noticing any difference. what is actually chaging from 0-1-2 etc buffer? im just a bit confused really
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copypastedBuffering in brawl works like this.
Let's say you have a buffer window of say...10 frames. This means that if you input a command while you are unable to preform that action (like say, you press A to jab, but you are in lag from landing while doing an aerial), the game will wait up to 10 frames to register that jab. If you are out of lag before those 10 frames are up, it will preform the jab on the very first possible frame. If you're not out of lag,that command will be ignored. It only buffers the most recent command (meaning if you input another command, the first will be overwritten and it will try to do the latest command instead).
This can lead to very good precision if used intentionally (as it essentially extends the window for frame perfect attacks), but it also has some nasty side effects. If you're holding down when you land during a shffl, it will buffer a crouch (even if you let go of down before your lag is over). If you drift back before landing, it will buffer a turnaround. If you get pushed off the stage while trying to do something involving the A button, it will buffer a nair. These things can be worked around, but can also be completely eliminated by simply using a lower buffer setting.
And that is buffering in a nutshell.