Grizzlpaw
Rawr~ ♪
Forenote:
After fail-posting this team in somebody else's thread (which would explain why I got no response) i finally decided it was safe to make a seperate thread about this so...
This team is in its fine tuning stages, so I'm wondering if theres anything I should change to deal with any unforeseen weaknesses it might have (e.g walled by Gliscor) Thanks in advance![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Hippowdon @Leftovers
Relaxed
Sand Stream
252 Hp/ 252 Att/ 0 Speed Iv
-Earthquake
-Stone Edge
-Stealth Rock
-Slack Off
Reuniclus @Leftovers
Quiet
Magic Guard
252 Sp.A/ 252 Hp/ 0 Speed IV
-Trick Room
-Psychic
-Focus Blast
-Recover
Chandelure @leftovers
Quiet
Flash Fire
252 Sp.A/ 252 Def/ 0 Speed IV
-Fire Blast
-Shadow Ball
-Energy Ball
-Pain Split
Forretress @Lefovers
Brave
Sturdy
252 hp/ 252 Att/ 0Speed IV
-Gyro Ball
-Payback
-Toxic Spikes
-Rapid Spin
Gastrodon @Leftovers
Calm
Storm Drain
252 Sp.D/252 hp
-Scald
-Hp Grass/ Earth Power
-Toxic
-Recover
Blissey @Leftovers
Bold
252 Def/ 252 Hp
Natural Cure
-Wish
-Heal Bell
-Protect
-Toxic
I've gone ahead and broken up this team's offensive and Defensive advatages to help with critisism.
Defensively
This team resists every type except for ground and flying, neither of which pose a serious threat to the team. Hippowdon and Gastrodon are there to tank physical and special hits respectively while Blissey funcions as a Simi-Dual wall as well as a Cleric. The team is built to allow easy switch ins. Will-o-Wisp, Thuderwave, and Toxic are each blocked by at least one Pokemon, it contains Rapid Spin support to help with Hazards, and Heal Bell and Wish help even further. The team is also immune to a total of 7 types out of 17 and has a spin-blocker in Chandelure. Every Pokemon except for Forretress has a recovery move (which is helped thanks to Wish support).
Offensively
While each pokemon contains reasonable bulk and access to recovery of some sort, every pokemon except for Blissey takes on a reasonably offensive roll as well. Hippowdon runs a bit of a Fake-Out set with Stealth rock and Stone Edge. Most people don't expect hippowdon to be carrying a coverage move when its spitting out Floating Rocks left and right, so common switch ins such as Xatu, Aerodactyl, and Dragonite might be a bit surprised when they get a huck of predicted Stone Edge in the face. Stone Edge also deals with the ever-troublesome Volcarona in case Blissey is put out of comission. Gastrodon covers the team's Water weakness and can abuse the Sp. A boost from storm drain to deal damage either in or outside of Trick Room. Forretress runs Max Attack and Payback to deal with annoying Ghost type spin blockers and can OHKO Gengar without Focus Sash. Gyro Ball and Toxic Spikes are there to deal extreme damage under trick room. Reuniclus and Chandelure are both heavy hitters and support the team with Trick Room.
Like many trick room teams, this team is able to maintain both offensive and defensive momentum during a game, and its switch in capabilities make it a real monster if you have good prediction. And, while trick room is definately helpful to the team as a whole, each pokemon (except maybe Chandelure) is able to function reasonably well in case they have to go without it for a few turns.
Flaws:
Idk, Taunt, Volcarona, and Politoed are a pain.
After fail-posting this team in somebody else's thread (which would explain why I got no response) i finally decided it was safe to make a seperate thread about this so...
This team is in its fine tuning stages, so I'm wondering if theres anything I should change to deal with any unforeseen weaknesses it might have (e.g walled by Gliscor) Thanks in advance
Hippowdon @Leftovers
Relaxed
Sand Stream
252 Hp/ 252 Att/ 0 Speed Iv
-Earthquake
-Stone Edge
-Stealth Rock
-Slack Off
Reuniclus @Leftovers
Quiet
Magic Guard
252 Sp.A/ 252 Hp/ 0 Speed IV
-Trick Room
-Psychic
-Focus Blast
-Recover
Chandelure @leftovers
Quiet
Flash Fire
252 Sp.A/ 252 Def/ 0 Speed IV
-Fire Blast
-Shadow Ball
-Energy Ball
-Pain Split
Forretress @Lefovers
Brave
Sturdy
252 hp/ 252 Att/ 0Speed IV
-Gyro Ball
-Payback
-Toxic Spikes
-Rapid Spin
Gastrodon @Leftovers
Calm
Storm Drain
252 Sp.D/252 hp
-Scald
-Hp Grass/ Earth Power
-Toxic
-Recover
Blissey @Leftovers
Bold
252 Def/ 252 Hp
Natural Cure
-Wish
-Heal Bell
-Protect
-Toxic
I've gone ahead and broken up this team's offensive and Defensive advatages to help with critisism.
Defensively
This team resists every type except for ground and flying, neither of which pose a serious threat to the team. Hippowdon and Gastrodon are there to tank physical and special hits respectively while Blissey funcions as a Simi-Dual wall as well as a Cleric. The team is built to allow easy switch ins. Will-o-Wisp, Thuderwave, and Toxic are each blocked by at least one Pokemon, it contains Rapid Spin support to help with Hazards, and Heal Bell and Wish help even further. The team is also immune to a total of 7 types out of 17 and has a spin-blocker in Chandelure. Every Pokemon except for Forretress has a recovery move (which is helped thanks to Wish support).
Offensively
While each pokemon contains reasonable bulk and access to recovery of some sort, every pokemon except for Blissey takes on a reasonably offensive roll as well. Hippowdon runs a bit of a Fake-Out set with Stealth rock and Stone Edge. Most people don't expect hippowdon to be carrying a coverage move when its spitting out Floating Rocks left and right, so common switch ins such as Xatu, Aerodactyl, and Dragonite might be a bit surprised when they get a huck of predicted Stone Edge in the face. Stone Edge also deals with the ever-troublesome Volcarona in case Blissey is put out of comission. Gastrodon covers the team's Water weakness and can abuse the Sp. A boost from storm drain to deal damage either in or outside of Trick Room. Forretress runs Max Attack and Payback to deal with annoying Ghost type spin blockers and can OHKO Gengar without Focus Sash. Gyro Ball and Toxic Spikes are there to deal extreme damage under trick room. Reuniclus and Chandelure are both heavy hitters and support the team with Trick Room.
Like many trick room teams, this team is able to maintain both offensive and defensive momentum during a game, and its switch in capabilities make it a real monster if you have good prediction. And, while trick room is definately helpful to the team as a whole, each pokemon (except maybe Chandelure) is able to function reasonably well in case they have to go without it for a few turns.
Flaws:
Idk, Taunt, Volcarona, and Politoed are a pain.