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Please help: SFX Redirecting

D

Deleted member

Guest
I'm trying to redirect a Waluigi PSA from reading Pit's voice clips. I'm at Sub Actions > SFX

The problem is I don't know which one of the following to edit in PSA: Sound Effect or Goto. The SFX clips I'm trying to redirect are located under 'Prim' in Smashbros_sound.brsar. I understand I have to look at the ID numbers and convert them to Hex, and then type said Hex number into either Sound Effect or Goto for a specific animation.

But which one is it I have to edit? I assume Sound Effect. But where in Sound Effect do I type said Hex code in?
 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
Your text is confusing. What exactly "redirect" means?
Even though I didn't understand what you want, I can ensure you have a wrong idea of how to deal with this. "Goto" has nothing to do with sound effects at all.

and then type said Hex number into either Sound Effect or Goto for a specific animation.
Type the sound hex number in the Goto? For specific animation? What's that even supposed to mean?


I assume Sound Effect. But where in Sound Effect do I type said Hex code in?
You said yourself you had to put the hex number in the sound effect parameter. But here, you don't know where to put it? Not like sound effect have more than 1 parameter. You're been contradictory.
 
D

Deleted member

Guest
Your text is confusing. What exactly "redirect" means?
Even though I didn't understand what you want, I can ensure you have a wrong idea of how to deal with this. "Goto" has nothing to do with sound effects at all.


Type the sound hex number in the Goto? For specific animation? What's that even supposed to mean?



You said yourself you had to put the hex number in the sound effect parameter. But here, you don't know where to put it? Not like sound effect have more than 1 parameter. You're been contradictory.
What I mean is I'm trying to follow the instructions here here: http://forums.kc-mm.com/index.php?topic=66417.0 in order to make my Waluigi mod load sound clips from 'Prim' instead of Pit (My Waluigi mod is originally made for Pit, but I have him over Snake using a rel file.)

When I open up PSA, I load FitSnake.pac and go to Sub Actions, and then select SFX. I don't know where to type the code (The ID for said sound effect. The code I'm talking about is the sound effect's ID in hex, this ID in hex being 2557)
 

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Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
The field "value" in there is the sound id. You're right, you must convert the ids to hex before doing it. That means you will have to change every single sound effect inside your snake file.
But to make the game load those sounds, you will need either e gecko code to load the primid soundbank while using snake or change the soundbank on your brawlex rel file.
 
D

Deleted member

Guest
The field "value" in there is the sound id. You're right, you must convert the ids to hex before doing it. That means you will have to change every single sound effect inside your snake file.
But to make the game load those sounds, you will need either e gecko code to load the primid soundbank while using snake or change the soundbank on your brawlex rel file.
Ok. What numbers do I need to edit in the rel file?
 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
When you create a rel file for brawlex, it will ask you which soundbank you want to use. There, you specify the primid soundbank.
I'm not a brawlex user, so I can't say how you will find out the primid id value. Since you ported the psa over Snake with brawlex, I find weird you didn't know that.
 
D

Deleted member

Guest
When you create a rel file for brawlex, it will ask you which soundbank you want to use. There, you specify the primid soundbank.
I'm not a brawlex user, so I can't say how you will find out the primid id value. Since you ported the psa over Snake with brawlex, I find weird you didn't know that.
I downloaded the rel file, I didn't make it. I ported that module from Pit to Snake using Module Editor 3.2
http://smashboards.com/threads/p-m-...-to-port-ridley-come-here-modding-faq.416959/
 
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Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
Ah.. this is Plug'n Play, not Brawlex. I thought you were using brawlex because the first tutorial you linked me was about it.
Well, forget what I said then. I know nothing about plug'n play.
I'm not saying you have to, but a gecko code will work for you. If you really don't want to use codes, you should ask about it in that thread.
Either way, keep in mind that won't save you from having to change all sound ids in the pac file.
 
D

Deleted member

Guest
Ah.. this is Plug'n Play, not Brawlex. I thought you were using brawlex because the first tutorial you linked me was about it.
Well, forget what I said then. I know nothing about plug'n play.
I'm not saying you have to, but a gecko code will work for you. If you really don't want to use codes, you should ask about it in that thread.
Either way, keep in mind that won't save you from having to change all sound ids in the pac file.
I could use a code. I assume this is the one you mean?


4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

However I'm not sure where to add in the character and soundbank ids. Prims ID is 137, one extra number than what this code is for (I assume). I know I need to add in Snake's character ID, which is 2E, but should I replace the last two Z's in the code? If so, what do I replace the first two Z's with?
 
D

Deleted member

Guest
Yeah, that's the one. And you must think in hex. FF = 255, if you convert 137, you will see it will fit. As for the ZZ values, I found this to help you: http://forums.kc-mm.com/index.php?topic=59732.0
Check the last reply.
Got the code sorted. However neither GCTEdit nor codemgr want the code to work. Here are the errors:

codemgr: invalid code line: 140000B8 000000089

GCTEdit: Input code size must be divisible by 16.
 
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