• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Please Help Exporting 3DS File and Question about Donkey Kong

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
7,497
I've followed all of the tutorials and I'm pretty sure I'm doing everything right. This file keeps screwing up when I export it and view it in Brawl Box. This process works fine for me with other characters and even other vertex sets of Link. Whenever I load up any Link front hair (vertex set 0) it comes up with a Bad Faces message, even if I use the default Link PAC file.

I'm trying to make a Xemnas vertex hack over Link and I can't really make much progress with it if I can't get the hair right. I've tried double patching, triple, quadruple, and even patching it five times and it still doesn't work. Can somebody help me out here? I would be very grateful. This is my 3DS max vertex edit of the hair, gloves, earrings, boots, and straps. if it matters, I made it with Mariokart64n's new method.

http://www.mediafire.com/?16lx9gonxralceo

I'm also having a problem getting rid of Donkey Kong's fur. It screws up the game when I hex his fur out (either by zeroing out the vertex set or zeroing out the polygon). The only option left that I can think of is to manually push all of the hair inside of his body through 3DS Max. I don't mind doing that at all if it will actually work but I don't want to waste my time if it can't.
 
Top Bottom