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Please give me tips on my falco :) (video)

C-SAF

Smash Journeyman
Joined
Aug 31, 2014
Messages
378
Location
North
The most obvious improvement u could make is in ur punish game. When u shine falcon and WD out of shine, u should already be reacting to the DI by the time the wd is done. On a stage with platforms, u need to incorporate them into ur punish. Learn to shine --> waveland onto platforms to continue combos. I don't think u used it at all.

On FD u got expoited for ur linear approaches. Without platforms to get stuck on, ur opponent just jumped over the lasers. Ur approach is to basically constantly move forward with short hopped lasers in the same rhythm. Anytime u were free to do what u wanted, u did the exact same set of lasers at ur opponent. In general, it kind of showed how much attention u were paying to ur opponent. Regardless of what the falcon was doing, u were trying to do the same thing.

To stuff falcon, AC bair is amazing. Its the only aerial u have that reliably stuffs falcons nair. If u can see falcon is just going to jump over ur lasers, dash back and bair him for it. U have lots of other options to deal with it too, but AC bair is the most standard for approaching nair. If ur not lasering, having ur back to falcon is better than facing him a lot of the time.

Dashdancing and moving without wavedashing is something that can improve ur reactionary game too. A lot of the time u would try to wd in situations where a dash was just better. Try evading and approaching falcon without lasers, and I think u'll see how much u are relying on them to cover ur weak dashdance game. Top falcos are constantly using their dash to space and change the timing of their lasers, whereas if u watch urself u rarely did anything after a shl other than an aerial or another shl.
 
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LeadRod

Smash Apprentice
Joined
Oct 4, 2014
Messages
113
Location
Toronto, Canada
NNID
420B-LAZE-IT!!
In parallel to what C-SAF C-SAF said (bc he pretty much covered all the major areas) I found there were often times when you were in an advantageous situation (such as having falcon knocked down, he is forced to to tech, you are out of get up attack range) and you would just back off and fire lazers. In moments like that you need to calm down, react to what your opponent is doing (teching away, getup attack, etc) and punish.

Also go back through the video yourself and look at every time someone isn't getting hit but instead trying to get the first hit ("the neutral game"). You can see the critique then of the predictability that you would lazer once, twice, then run in with a dair/nair. You might need to add more variety (or mixups) to your game.

Here is a good document written about mixups when approaching with lazers (among other really good stuff), hopefully it helps:

https://docs.google.com/document/d/1wDdb-kNgCaZ-zTBFL33rrs3bcPjRWpEnXHegYCIaO5o/preview

And that comeback on FD was almost so hype.
 
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FE_Hector

Smash Lord
Joined
May 26, 2015
Messages
1,420
Location
Raleigh, NC
LeadRod LeadRod There's nothing wrong with shooting ONE laser when you know your opponent is going to be knocked down. A single well-placed laser has already handled the missed tech option and forces a laser reset. Proper spacing makes that a super free follow-up.
 

LeadRod

Smash Apprentice
Joined
Oct 4, 2014
Messages
113
Location
Toronto, Canada
NNID
420B-LAZE-IT!!
LeadRod LeadRod There's nothing wrong with shooting ONE laser when you know your opponent is going to be knocked down. A single well-placed laser has already handled the missed tech option and forces a laser reset. Proper spacing makes that a super free follow-up.
Very true. I agree. I guess I'm more specifically talking about the "backing away" which puts him out of the range to punish.
 

Scruffy_Scoundrel

Smash Apprentice
Joined
Apr 23, 2014
Messages
122
Location
NJ
NNID
Scruffy_Avenger
3DS FC
1805-3603-6917
There were times when you threw away a lead by approaching with SHL when you didn't have to, it's ok to let an opponent come to you it gives you a chance to react to their options and punish accordingly.
 

TeeJay308

Smash Cadet
Joined
Oct 13, 2014
Messages
38
Location
Battlefield
(Only saw the FD match)
DAir shine and DAir UTilt are good combo options. You never really went for extended DAir shine strings. Like, you hit a really nice DAir shine at low percentage, but tried to go for shine BAir for some reason... If you can't combo a Falcon on FD properly, you need to hit the lab, son. If you hit a DAir at like 50 percent, where Falcon doesn't remain standing in hitstun but instead gets popped up, UTilt is a better followup to continue your combo. Don't mindlessly go for shine all the time.

As for the neutral game, try to incorporate the following strategies next time you play:

- Locking Falcon down with approaching lasers, and back off a bit once you're in his "FTilt range" (for lack of a better term). This Falcon was really trigger happy when it came to stomps/aerials/jabs when you were pressuring him. Backing off and whiff punishing with DAir into whatever is best at that given moment will teach him to respect your pressure more. This sort of strategy works great against any character and is basically Falco's bread and butter. Once he's stopped going for these, you can mix it up with laser shinegrabs, double shine shenanigans, whatever you like.

- Whenever you feel like he's going to come in for a NAir, try to do a timed UTilt or AC BAir to intercept his approach. You did a couple of random UTilts in your game, but you never really did them when he went for a long range approach. The cool thing about both UTilt and AC BAir is that they shift the momentum heavily in your favour, UTilt being a combo starter and AC BAir leading to a knockdown or edgeguard situation.

- Edgeguarding Falcon is really easy. Just stand at the edge, and react to where he's going. if he's trying to drift to the edge from higher up, DSmash is a good option. Ledge hang BAir/DAir is great for when they come from below. Keep hang on the edge if you see he can't make it, don't go for stupid, not even flashy stuff like shine DAir.

- You never really went for NAir approaches. NAir is safer on shield (as in, NAir L-Cancel shine can't get shieldgrabbed as easily. DAir shine is good as well, but for it to be completely unshieldgrabbable you need a specific height/fastfall timing) than DAir. Other than that, it can't be dashdance grabbed as easily. This Falcon player never really went for dashdance grabs, but other Falcons will definitely evade your DAirs and kill you for it.
 
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