Citizen Snips
Smash Journeyman
Hey guys, I've been dickriding Jeapie's Falcon way hard recently. However, I noticed that when I watch him play, he seems reckless and predictable, yet still somehow pulls out sets against Ice's Shiek. I don't know if this has been done before (I've never seen a full analysis and discussion of another player's playstyle), but could we possibly have a discussion picking apart his playstyle and where his strengths and weaknesses are. I really like the style, and I think there are things in there that aren't being utilized by Falcon's in general that could really benefit the character.
(All of these assumptions I'm making based on a few different sets I've seen of him from Beast 3)
Personally I find his ledge game to be really impressive. His movement capability and consistency always makes it seems like he's in control on the ledge. He always mixes it up and it seems like he can get back from anything. Also he seems to really have a grasp on Falcon's recovery.
As for platform game, I've never seen anything like it. Jeapie really utilizes platforms like no other. He uses them to approach a lot (You'll see him dash toward Ice and then jump and waveland off into a uair), and while often this is slower, it breaks rhythm from what's expected and is a great mixup. A great example is here. Ice is on the ledge, which is pretty much a safe zone for Sheik, so Jeapie seemingly backs off, then wavelands off of the top platform onto the right, a seemingly unsafe position, but as Ice is just getting off the ledge, he isn't in any danger yet. He then immediately bursts off of the platform in another waveland and uairs into knee. The combo itself was very basic, but the crowd goes nuts. That kind of movement is flashy, yet also effective, and therefore a perfect Falcon mixup to throw in.
Okay, Jeapie obviously has some strengths if he's winning against Ice, but I find that there are some huge holes in his game as well, namely in the punish department. He misses an ungodly amount of ledgeguards (Like, literally the entire first match of the Ice set). His reliance on dsmash to cover ledgerolls and getups is more than a little bit predictable and easily punished by a patient opponent. Often times he'll use a uair where a killing knee would have been possible. And sometimes it seems like he gets on platforms for no reason and will get punished for it.
What are your thoughts on this playstyle? And what can we, as Falcons, extract from it to incorporate into our own game?
(All of these assumptions I'm making based on a few different sets I've seen of him from Beast 3)
Personally I find his ledge game to be really impressive. His movement capability and consistency always makes it seems like he's in control on the ledge. He always mixes it up and it seems like he can get back from anything. Also he seems to really have a grasp on Falcon's recovery.
As for platform game, I've never seen anything like it. Jeapie really utilizes platforms like no other. He uses them to approach a lot (You'll see him dash toward Ice and then jump and waveland off into a uair), and while often this is slower, it breaks rhythm from what's expected and is a great mixup. A great example is here. Ice is on the ledge, which is pretty much a safe zone for Sheik, so Jeapie seemingly backs off, then wavelands off of the top platform onto the right, a seemingly unsafe position, but as Ice is just getting off the ledge, he isn't in any danger yet. He then immediately bursts off of the platform in another waveland and uairs into knee. The combo itself was very basic, but the crowd goes nuts. That kind of movement is flashy, yet also effective, and therefore a perfect Falcon mixup to throw in.
Okay, Jeapie obviously has some strengths if he's winning against Ice, but I find that there are some huge holes in his game as well, namely in the punish department. He misses an ungodly amount of ledgeguards (Like, literally the entire first match of the Ice set). His reliance on dsmash to cover ledgerolls and getups is more than a little bit predictable and easily punished by a patient opponent. Often times he'll use a uair where a killing knee would have been possible. And sometimes it seems like he gets on platforms for no reason and will get punished for it.
What are your thoughts on this playstyle? And what can we, as Falcons, extract from it to incorporate into our own game?