Big-Cat
Challenge accepted.
I see a lot of discussion about Smash 4 from a spectator viewpoint. It's not fast, flashy, etc. like a certain game.
I think this type of thinking promotes serious game myopia for what we should or shouldn't do both as players and as a meta. People are quick to hop on to the next fast input technique that has limited use just because it's fast.
Defensive play and zoning are demonized as detrimental to the game by players that don't know what they're talking about.
We should not worry about playing for show. I think eSports and sponsors talk is having us losing sight of what's important - playing to win. Winning is not always pretty or hype inducing. We should be focusing on maximizing the potential of our tactics and play in a way that is both efficient and to our preferences.
Winning should be our primary and entertaining others secondary.
I think this type of thinking promotes serious game myopia for what we should or shouldn't do both as players and as a meta. People are quick to hop on to the next fast input technique that has limited use just because it's fast.
Defensive play and zoning are demonized as detrimental to the game by players that don't know what they're talking about.
We should not worry about playing for show. I think eSports and sponsors talk is having us losing sight of what's important - playing to win. Winning is not always pretty or hype inducing. We should be focusing on maximizing the potential of our tactics and play in a way that is both efficient and to our preferences.
Winning should be our primary and entertaining others secondary.
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