Big-Cat
Challenge accepted.
We all know that ATs don't have playable forms. However, do we know if the converse is true?
After reading the 8-Bit Mario thread, I thought f 2D ATs of each character on the roster. These ATs could be 32-bit, 16-bit, or 8-bit depending on the time period they originate from. If they don't have a sprite, a 32-bit one could be madeThey could all use moves that weren't implemented into the character's moveset.
For example:
Samus: Uses her Screw Attack and Space Jump to fly around and hit everyone.
Donkey Kong: Throw barrels from the top.
What do you think?
After reading the 8-Bit Mario thread, I thought f 2D ATs of each character on the roster. These ATs could be 32-bit, 16-bit, or 8-bit depending on the time period they originate from. If they don't have a sprite, a 32-bit one could be madeThey could all use moves that weren't implemented into the character's moveset.
For example:
Samus: Uses her Screw Attack and Space Jump to fly around and hit everyone.
Donkey Kong: Throw barrels from the top.
What do you think?