Am I missing something? I keep seeing all of these videos (in the Sticky) and all of the Lucas users seem to try and punish people who are at a 45-degree angle from them with a PK Freeze, every time the attack misses, and every time they are punished for it.
My question is: Why? PK Freeze is a horrible move, right? It comes out quick, but is relatively unpredictable and takes too long to generate a big enough hitbox to freeze with regularity. Also, it freezes. This sends your opponent upward for the most part, giving them even more breathing room for recovery or whathaveyou.
Wouldn't a better alternative be to use PK Thunder? If you PK Thunder and circle it in the trajectory they are going to fall, with some room for error (remember they can dodge and account for that), they'll have to DI away from it, or suffer a bit more damage with increased knockback (I still can't figure out why randomly the Thunder will knock people much farther away than the 'combo' portion of the move).
If you're afraid of suffering punishment then guide the Thunder into the ground. It stays out a surprisingly long amount of time, so you can continue to combo people with it. Generally when you perform the move everyone is trying to get closer to you than to avoid the move in general, so you can use this mindset to your advantage: Circle the Thunder in their trajectory toward you and guide it back toward you, then into the ground to cancel, if necessary.
tl;dr version: PK Freeze = Fail; PK Thunder = Win! Stop using PK Freeze, you keep getting hit because of it, it doesn't kill people (PK Thunder doesn't either, but at least it hits consistently), and even if it DOES hit it only gives them more room for error in recovery.
My question is: Why? PK Freeze is a horrible move, right? It comes out quick, but is relatively unpredictable and takes too long to generate a big enough hitbox to freeze with regularity. Also, it freezes. This sends your opponent upward for the most part, giving them even more breathing room for recovery or whathaveyou.
Wouldn't a better alternative be to use PK Thunder? If you PK Thunder and circle it in the trajectory they are going to fall, with some room for error (remember they can dodge and account for that), they'll have to DI away from it, or suffer a bit more damage with increased knockback (I still can't figure out why randomly the Thunder will knock people much farther away than the 'combo' portion of the move).
If you're afraid of suffering punishment then guide the Thunder into the ground. It stays out a surprisingly long amount of time, so you can continue to combo people with it. Generally when you perform the move everyone is trying to get closer to you than to avoid the move in general, so you can use this mindset to your advantage: Circle the Thunder in their trajectory toward you and guide it back toward you, then into the ground to cancel, if necessary.
tl;dr version: PK Freeze = Fail; PK Thunder = Win! Stop using PK Freeze, you keep getting hit because of it, it doesn't kill people (PK Thunder doesn't either, but at least it hits consistently), and even if it DOES hit it only gives them more room for error in recovery.