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PK burst usages

D e l t a

That one guy who does the thing with a camera.
Joined
Oct 5, 2013
Messages
1,038
Location
Michigan
In addition to being an out of shield option and combo followup, I've found something really cool about PK burst. In 3.5, magnet stalling was drastically reduced; however, PK burst and to a lesser extent the uncharged burst aid in recovering. It's a tiny horizontal boost that decreases vertical height slightly, but I've been finding great success in doing so. The inputs are essentially the same as recovering with PSI magnet: input the move and immediately hold towards the stage to get the max horizontal drift.

Here's to seeing better recoveries from Lucas players. Cheers!
 

ilysm

sleepy
Joined
Jul 13, 2014
Messages
648
Location
Cleveland, OH/Providence, RI
Oh, nice find! Never would have thought about using it for recovery. I would assume it's kind of a desperate measure, like Wario using Waft for that extra bit of height. Every time I blow a charge with a missed input I die a bit inside. :(
 

D e l t a

That one guy who does the thing with a camera.
Joined
Oct 5, 2013
Messages
1,038
Location
Michigan
Yeah it's kind of the panic button. I've found some interesting stalls that work akin to 3.0 magnets would semi-infinite air stall. It's good for mixups and allows that little extra distance I feel is really beneficial. Very few drawbacks and somewhat hard to punish.
 
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