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Pixelated/Low Quality CSPs after moving to 3.0?

UniversalWolf21

Smash Cadet
Joined
Dec 10, 2013
Messages
29
Location
Chicago Illinois
NNID
UniversalWolf21
3DS FC
5155-3001-9896
When you play a game on a 42 inch HDTV you obviously notice things, and one of the things that I noticed is that me switching from PM 2.5b to 3.0... the images of the character portraits bit major dust. Does anyone have a HQ fix for this or something, not that it is game breaking, but it really takes the fun out of things when everything else on the screen looks so crisp.
 

UniversalWolf21

Smash Cadet
Joined
Dec 10, 2013
Messages
29
Location
Chicago Illinois
NNID
UniversalWolf21
3DS FC
5155-3001-9896
I wonder why, though? The file size between 2.6b and 3.0 isnt that much different, if I remember correctly both of them are between 300 and 400 MB?

Still, hopefully they'll release the uncompressed CSPS or something at some point. Or it might've been something they did unintentionally and it could be fixed later?

Have any idea how I might bring this particular issue to their attention? Maybe they don't know about it (cause you know... HDMI isnt on the original Wii, it might be hard to tell the difference. Never know.)
 

Runathir

Smash Rookie
Joined
Nov 6, 2013
Messages
22
It's because they added Mewtwo, Roy, and additional costume/color slots. So you have additional portraits, CSPs, Battle portraits, etc. The only way to keep the file size from increasing is to reduce the quality of the images, since there are more of them now. However, if you look in menu -> common -> char_bust_tex, you will find about 3/4 of the victory screen textures, without the color bars but in a bit higher quality. If losing the color bars doesn't bother you, you can theoretically swap these textures. That would make the victory screen textures worse, and the character select screen textures better.

EDIT: Actually... upon trying to search for how large the common5.pac can be, I only found a couple of reports that it is a whopping 11.6 MB. I even downloaded what is supposedly a fresh clean copy straight from Brawl that is that size. The one included with PM is only 4.61 MB, so it seems like there would still be plenty of space. If I'm missing something here, someone please fill me in.

EDIT 2: Managed to find a CSP guide that says the common5.pac should not exceed 3.79 MB, which is more like I expected. I'm still unsure why a fresh file would be roughly 3 times that though.

EDIT 3: And upon even further investigation, it would SEEM that the 3.79 file size limit is not for the common5.pac itself, but rather the sc_selcharacter_en.pac inside of it. In any case the "fresh" common5.pac I got had one of that exact size. If this is indeed the case, PM3.0's sc_selcharacter_en.pac is 2.93 MB. That would give you a fair amount of room for improving the CSPs.
 

BlurB

Smash Apprentice
Joined
Mar 11, 2012
Messages
78
Location
Provo, UT
While I was doing stage hacks I found that in order to add stage selection portraits you also had to lower the quality of all the images you're using so as not to go over a certain size limit - I'm sure that's what is happening here. They did a pretty good job considering their restraints!
 

UniversalWolf21

Smash Cadet
Joined
Dec 10, 2013
Messages
29
Location
Chicago Illinois
NNID
UniversalWolf21
3DS FC
5155-3001-9896
Hmm, didn't think there would be coding size limits like that involving the portraits. I'll live with it, eventually I'll get over it. Thanks for clarifying it for me, though. I was under the impression that it was something they did accidentally.
 
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