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Pikmin1211's Build! Version 1.0

Pikmin1211

Smash Journeyman
Joined
Dec 4, 2013
Messages
499
Location
Canada, eh?
NNID
Pikmin1211
3DS FC
0044-3220-8865
Hey everyone! So I made this build and thought I'd share. Includes tons of cool stuff (no character textures rn), but the main changes are in the stages and music. Every stage has about 2 songs, so I'd recommend sorting out my music before you play. Enjoy! I might update if people want me to. If you have any comments, concerns, suggestions, bug reports, etc, please comment below or PM me! (Please check the "Known Bugs" section before posting a bug)

DOWNLOAD VERSION 1

View all pics here.
Stage updated, stays on the beginning platform.
A08 - Sunshine Seaside (3D World)
A15 - Dolphin Shoals (Mario kart 8)
Stage remains unchanged.
E05 - Damn, Yoshi (Ben Briggs)
E03 - I Know That Feel (Kevin Villecco)
Brawl Minus version - transform two tarps straightened, blast zones increased, floor removed.
J11 - More Than Just Comrades (DJ the S)
J06 - Prelude (Awakening)
Stage remains unchanged.
M01 - Glittertown (Shake It)
M06 - Stonecarving City (Shake It)
Stage remains unchanged.
  • Weird My Music layout
  • Castle Siege part 2 still has floor
 
Last edited:

Ryztiq

Smash Hoo Hah
Joined
Nov 21, 2013
Messages
1,101
Location
Chicago, IL
NNID
Theytah
Hey everyone! So I made this build and thought I'd share. Includes tons of cool stuff (no character textures rn), but the main changes are in the stages and music. Every stage has about 2 songs, so I'd recommend sorting out my music before you play. Enjoy! I might update if people want me to. If you have any comments, concerns, suggestions, bug reports, etc, please comment below or PM me! (Please check the "Known Bugs" section before posting a bug)

DOWNLOAD VERSION 1

View all pics here.
Stage updated, stays on the beginning platform.
A08 - Sunshine Seaside (3D World)
A15 - Dolphin Shoals (Mario kart 8)
Stage remains unchanged.
E05 - Damn, Yoshi (Ben Briggs)
E03 - I Know That Feel (Kevin Villecco)
Brawl Minus version - transform two tarps straightened, blast zones increased, floor removed.
J11 - More Than Just Comrades (DJ the S)
J06 - Prelude (Awakening)
Stage remains unchanged.
M01 - Glittertown (Shake It)
M06 - Stonecarving City (Shake It)
Stage remains unchanged.
  • Weird My Music layout
  • Castle Siege part 2 still has floor
Nice, it's good to see custom content being supported during this lull in PM activity :)
 

FailingItUp

Smash Rookie
Joined
Jun 20, 2014
Messages
11
Awesome, I'm fortunate enough to be able to play P:M at work on lunch so I'll fire this build up today and let you know what the guys think!
 

FailingItUp

Smash Rookie
Joined
Jun 20, 2014
Messages
11
First off, thanks for including that bootmii folder, cuz I'd forgotten my wiimote today, haha. We enjoyed most of the new stages. Didn't get to all of them, but here are my initial thoughts:

Coliseum seemed excessively large, those blastzones are like a mile apart. Inside Halberd was still pretty large, but better. Gold/Silver PKMN stage was a nice change, as was the Mario Kart stage and Clock Tower. Dinosaur land, I feel that the platforms are too close together, and the textures make it not obvious they're platforms, a different/smaller texture would make it better I believe. Sunset battlefield a cool retexture. Delfino plaza, I don't think moving platforms works on large stages, or perhaps they just move too quickly, too chaotic. Storm Field was like another FD, which was cool. Bridge of Eldin was like a larger Battlefield, so maybe not good for tourneys but in casuals it was nice. Planet Wisp, we ended up quitting out of, too much lag(we usually do 4-player). That background is pretty distracting, there's just a lot going on there. Halberd rebalanced was good. Bowsers Castle was a cool concept, but too dark to play on, kept seeing the ceiling light reflection while playing. Maybe it's because we play on a wall-mounted TV, might not be so bad if we were facing a different angle.

Not much to say about the music selection, we're usually talking while playing so didn't get to hear much of it.
 

Nezha the Scout

Eyyyyyy
Joined
Sep 4, 2012
Messages
848
Location
Puerto Rico
First off, thanks for including that bootmii folder, cuz I'd forgotten my wiimote today, haha. We enjoyed most of the new stages. Didn't get to all of them, but here are my initial thoughts:

Coliseum seemed excessively large, those blastzones are like a mile apart. Inside Halberd was still pretty large, but better. Gold/Silver PKMN stage was a nice change, as was the Mario Kart stage and Clock Tower. Dinosaur land, I feel that the platforms are too close together, and the textures make it not obvious they're platforms, a different/smaller texture would make it better I believe. Sunset battlefield a cool retexture. Delfino plaza, I don't think moving platforms works on large stages, or perhaps they just move too quickly, too chaotic. Storm Field was like another FD, which was cool. Bridge of Eldin was like a larger Battlefield, so maybe not good for tourneys but in casuals it was nice. Planet Wisp, we ended up quitting out of, too much lag(we usually do 4-player). That background is pretty distracting, there's just a lot going on there. Halberd rebalanced was good. Bowsers Castle was a cool concept, but too dark to play on, kept seeing the ceiling light reflection while playing. Maybe it's because we play on a wall-mounted TV, might not be so bad if we were facing a different angle.

Not much to say about the music selection, we're usually talking while playing so didn't get to hear much of it.
Be aware that he makes the build, not the stages. A problem with builds that it satisfies a select group of people, not the masses.

I will however comment on your useful criticism towards some of my stages:
"Coliseum seemed excessively large, those blastzones are like a mile apart."
- True, this is one of my earliest stages, I made it due to Giga Bowser hype back when PM did that Giga Bowser function. So yeah, its not recommended for small plays.

"Planet Wisp, we ended up quitting out of, too much lag(we usually do 4-player). That background is pretty distracting, there's just a lot going on there."
- I don't find issues about the latter, but the lag issue is due to the fact that this version is obsolete, as I have an improved version on the works, which has massive texture and model overhaul.

"Bowsers Castle was a cool concept, but too dark to play on, kept seeing the ceiling light reflection while playing. Maybe it's because we play on a wall-mounted TV, might not be so bad if we were facing a different angle."
- Yes. I intentionally made it that way, and Im aware of how dark it is. But I was an Emo before, so its justified. Don't ask.
 
Last edited:

Krigeris

Smash Rookie
Joined
Nov 19, 2013
Messages
23
Should add a picture of the stage select screens, easy way for people to tell how many stages your build comes with
 

Pikmin1211

Smash Journeyman
Joined
Dec 4, 2013
Messages
499
Location
Canada, eh?
NNID
Pikmin1211
3DS FC
0044-3220-8865
Should add a picture of the stage select screens, easy way for people to tell how many stages your build comes with
I would, but I lack a cap card. I did include an imgur gallery however.
First off, thanks for including that bootmii folder, cuz I'd forgotten my wiimote today, haha. We enjoyed most of the new stages. Didn't get to all of them, but here are my initial thoughts:

Coliseum seemed excessively large, those blastzones are like a mile apart. Inside Halberd was still pretty large, but better. Gold/Silver PKMN stage was a nice change, as was the Mario Kart stage and Clock Tower. Dinosaur land, I feel that the platforms are too close together, and the textures make it not obvious they're platforms, a different/smaller texture would make it better I believe. Sunset battlefield a cool retexture. Delfino plaza, I don't think moving platforms works on large stages, or perhaps they just move too quickly, too chaotic. Storm Field was like another FD, which was cool. Bridge of Eldin was like a larger Battlefield, so maybe not good for tourneys but in casuals it was nice. Planet Wisp, we ended up quitting out of, too much lag(we usually do 4-player). That background is pretty distracting, there's just a lot going on there. Halberd rebalanced was good. Bowsers Castle was a cool concept, but too dark to play on, kept seeing the ceiling light reflection while playing. Maybe it's because we play on a wall-mounted TV, might not be so bad if we were facing a different angle.

Not much to say about the music selection, we're usually talking while playing so didn't get to hear much of it.
Alright, I'll keep this in mind, but sadly (as of now anyway I've been wanting to learn) I cannot actually edit stages, so the only action I could take would be to swap them for something else.
 
Last edited:

FailingItUp

Smash Rookie
Joined
Jun 20, 2014
Messages
11
I'm aware he didn't make the stages, just giving my feedback on them as stages included in the build. I am working on my own custom build, so I try to take into account how good stages are for both 1v1 and 2v2 for tourneys, as well as overall fun factor for casual play. It's just my personal opinion on them, other people are free to contribute theirs as well.
 

Samoangerman

Smash Rookie
Joined
Mar 17, 2015
Messages
2
Location
Costa Mesa, California
Hi, for whatever reason, my wii isn't reading the files when it goes into stage builder. Nothing shows up. Does this fit on a 2gb sd card?
 
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