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-Do not spam PKfire. As much as people love to complain the recovery and distance of the move is only good if you know what you're doing.What are the MUST know things that I should learn about Ness?
Any help is appreciated!
Thank you very much! I will keep this all in mind-Do not spam PKfire. As much as people love to complain the recovery and distance of the move is only good if you know what you're doing.
-Dthrow > Fair > Fair is a combo you should get used to. It does 22% damage and you can juggle your opponents offstage.
-Do not Stale Back-throw. If you grab an opponent near the ledge and you can't kill with it you're better off doing a Fthrow, Dthrow, Uthrow and trying to rack more damage.
-PKthunder is an amazing offstage tool as it can do 8% damage + 1% with every hit of the "tail" of pkthunder.
-With relation to the above tip if the opponent is getting close to the ledge and you need to move aim the PKthunder at ness that way you will be launched roughly midstage.
-You're offstage game consists of using Fairs to push them away. Bair for KO's/damage, Uair for KO's/damage. Along with PKT you should be fine in attacking offstage
-When recovering with PKT2, when Ness hits himself, if you angle it right on the left side of the stage you'll slide up the stage making it harder for opponents to gimp. To my knowledge this can only be done on the left side the right side will cause you to bash your head and possibly die.
-If you ever find yourself hitting the side of a stage don't worry you have a small window of time to input another PKT to try and recover. Timing is important so practice it otherwise you'll die sooner then you should
-PKT2 can kill ridiculously early. You also have Invincibility Frames for the first 1/3rd of the move. This means no matter what the opponent does they cannot stop you. However when ness hits an opponent or item his distance traveled is reduced a bit meaning you may not be able to make it to the stage. Also try to recover as close as possible.
-Because of PKT2 I-Frames you can get some good kills with PKT2. Uthrow > Up B > Ness if the opponent is fast falling and you can tell where they will be in relation to you. This isn't necessary but it's good to have under your sleeve for some sneaky kills.
And that's all I can think of. If anyone else can think of something that'd be great.
dthrow fair - more fairs or up air worksAlso, any other variations of d-throw combos? I feel like the fair one would get stale after a while. Would tomahawking be a good idea to bait out the airdodge then punish the landing lag?