These tips are very helpful! I'm not switching from Villager to R.O.B I'm really wanting to add him to my secondaries.
Thanks, bud! And no problem. Those were just some tips to help you out, even if you weren't deciding on maining him.
How well do you think R.OB.'s approach options are?
Like Crome said, ROB really relies on the opponent messing up after being pressured by laser + gyro. His grab doesn't have the best range in the game, and very occasionally I've had it whiff on tiny characters like pikachu and kirby (Can any other ROB mains confirm this? I swear it's happened before lol), but he has a throw which allows for easy but solid aerial followups (dthrow) and an amazing kill throw (uthrow). Sometimes if I catch them with a grab when they are at mid percents where they can escape from the deadly dthrow upair (70%-100%) I just back throw or forward throw them off the ledge and try to snipe with laser or gyro. His dash attack is also pretty mediocre, but I'm pretty sure you can follow up with a fair at lower percents. It's really unsafe if the opponent has their shield up though, so watch out.
Also any tricks with gyro I should practice?
The stuff in my original post covers it really, but a mindgame I like to play is zdropping in the air, then fastfalling and catching it before it lands, using nair or fair. Throws the opponent off if they aren't expecting it.
Also zdropping it right on the bit of ground in front of the ledge when the opponent is hanging on the ledge, or about to grab the ledge really forces them to either do a jump getup (where you can try to catch them with the super-powerful upsmash), or attempt a roll/attack/regular getup and get hit by the gyro. It's really solid.
Would any other ROB bros like to share any other unmentioned cool gyro stuff with the thread?