I've been doing some in-depth research of the advanced techniques of SSBM, and I came across several definitions of perfect wavedashing and wavelanding. Could someone tell me which is right, and answer the questions that follow?
1. The control stick must be tilted almost completely horizontally, but slightly down. In this case, at what point does it go from a wavedash/land to a perfect one?
2. The control stick must be completely horizontal (sometimes I only see this for wavelands). Whenever I do this, however, I just end up air dodging sideways. What's up?
3. One must air dodge the exact frame they leave the ground. This one makes sense, but I have a question about a test involving wavedashing past someone while holding a screw attack and standing right next to them. Supposedly, if they take a little damage but you complete the wavedash, you did it wrong; they are supposed to take no damage. However, whenever I do this, I can't wavedash at all; I simply go into the screw attack jump. I imagine that since hitting someone slightly slows the game, this is throwing off my timing, but can anyone else explain?
Last question: once you can do perfect wavedashes, is there really a place for shorter ones?
Thanks!
1. The control stick must be tilted almost completely horizontally, but slightly down. In this case, at what point does it go from a wavedash/land to a perfect one?
2. The control stick must be completely horizontal (sometimes I only see this for wavelands). Whenever I do this, however, I just end up air dodging sideways. What's up?
3. One must air dodge the exact frame they leave the ground. This one makes sense, but I have a question about a test involving wavedashing past someone while holding a screw attack and standing right next to them. Supposedly, if they take a little damage but you complete the wavedash, you did it wrong; they are supposed to take no damage. However, whenever I do this, I can't wavedash at all; I simply go into the screw attack jump. I imagine that since hitting someone slightly slows the game, this is throwing off my timing, but can anyone else explain?
Last question: once you can do perfect wavedashes, is there really a place for shorter ones?
Thanks!