LovinMitts
Smash Journeyman
This is a video by the YouTube channel Extra Credits that explores why unbalanced design creates a more dynamic community and metagame.
They don't use Smash as an example, but you can relate is to Smash pretty easily. Especially with the reactions and complaints many people had transitioning from 3.02 to 3.5/ 3.6. Just hear them out and discuss how you think this relates to the way Project M is designed below.
If you haven't seen any of Extra Credits' other videos, I'd highly, HIGHLY suggest you check them out. Especially if you're interested in game design.
They don't use Smash as an example, but you can relate is to Smash pretty easily. Especially with the reactions and complaints many people had transitioning from 3.02 to 3.5/ 3.6. Just hear them out and discuss how you think this relates to the way Project M is designed below.
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