• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Perfect AC Fair Trick?

hologram summer

Smash Cadet
Joined
Sep 21, 2015
Messages
41
Location
RVA
I was in the lab today and I found that you can get AC fair if you do short hop instant needle cancel fair fast fall. I'm wondering if anyone can check the frame data on this?

Update: It guarantees grab on shield on port 1?

Update 2: added video, check @ 0:33. works on everyone

 
Last edited:

SazoonTheBoon

Smash Apprentice
Joined
Aug 13, 2014
Messages
141
isn't ac fair only -1 on shield meaning you can't grab them before they grab you?
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
Only way I can see this working is if the shieldstun from needle adds up to make the AC Fair shieldstun positive or even. Not exactly sure if hitstun works like that, but if it does, this would presumably work only with Sheik effectively, since the needle is a projectile (Sheik doesn't enter hitstun as an attacker) and has a delayed hit on the back of the shield, so the AC Fair makes contact before the needle shiledstun ends. Someone who understands hitstun mechanics should verify if they can stack additively/multiplicatively, or just go test it out frame-by-frame in 20XX lol.
 
Last edited:

hologram summer

Smash Cadet
Joined
Sep 21, 2015
Messages
41
Location
RVA
Only way I can see this working is if the shieldstun from needle adds up to make the AC Fair shieldstun positive or even. Not exactly sure if hitstun works like that, but if it does, this would presumably work only with Sheik effectively, since the needle is a projectile (Sheik doesn't enter hitstun as an attacker) and has a delayed hit on the back of the shield, so the AC Fair makes contact before the needle shiledstun ends. Someone who understands hitstun mechanics should verify if they can stack additively/multiplicatively, or just go test it out frame-by-frame in 20XX lol.
This was tested in 20XX using the shield grab mechanic. Assuming that 20XX always sheild grabs on the first frame after shield stun ends, this would confirm that AC fair is not actually -1 or something. Also you don't throw any needles. The needle cancel is just a way to get the timing for the fair. It's possible that it isn't even optimal. Also hitstun doesn't work at all like you're saying, I think you misunderstand what this is lol

In regards to setups into this, I was thinking that most people consider sheik to be unsafe at that range and will try to shield grab you or wd/shine oos but if I actually can confirm the frame data on AC fair then I think that changes things a lot in regards to her shield pressure
 
Last edited:

Pauer

The Pauerful
Moderator
Joined
Dec 25, 2013
Messages
595
Location
Linz, Austria
This was tested in 20XX using the shield grab mechanic. Assuming that 20XX always sheild grabs on the first frame after shield stun ends, this would confirm that AC fair is not actually -1 or something. Also you don't throw any needles. The needle cancel is just a way to get the timing for the fair. It's possible that it isn't even optimal. Also hitstun doesn't work at all like you're saying, I think you misunderstand what this is lol

In regards to setups into this, I was thinking that most people consider sheik to be unsafe at that range and will try to shield grab you or wd/shine oos but if I actually can confirm the frame data on AC fair then I think that changes things a lot in regards to her shield pressure
Auto cancel fair is only -1 against shield. The reason it seemed to be +0 in 20XX is because all OOS commands for P2 act one frame slower than optimal. This is because the CPUs spend an extra frame in the GUARDOFF animation which is triggered by releasing your shield and can be cancelled on the first frame.

This is a common way to act OOS for a lot of players, many aren't aware of it probably. In one of his interviews mee2king mentioned he also lets go of his shield first before acting, shieldgrabs being an exception for obvious reasons.

Here's a Screenshot of a 20XX CPU in GUARDOFF Animation one frame after shieldstun wore off:


The optimal timing for fair, in terms of minimal air time, is on frame 17 of your jump animation or frame 20 of your jump, including jumpsquat frames. This allows for the quickest possible fast fall on frame 19(or 22).

This timing is best practiced utilizing the 20XX frame counter which you can find under the gameplay menu. If you don't know what it is or how it works, there are multiple tutorials online already.

Personally I think that AC fair -> grab is still a really good mixup used from time to time, even though it's just - 1 on shield.
 
Last edited:

hologram summer

Smash Cadet
Joined
Sep 21, 2015
Messages
41
Location
RVA
Auto cancel fair is only -1 against shield. The reason it seemed to be +0 in 20XX is because all OOS commands for P2 act one frame slower than optimal. This is because the CPUs spend an extra frame in the GUARDOFF animation which would is triggered by releasing your shield and can be cancelled on the first frame.
Ah I see, didn't know this info. That clears up a lot. So there's no possible way AC fair is +0?
 
Top Bottom