tatatat0
Smash Journeyman
- Joined
- Jan 28, 2015
- Messages
- 412
Alright so with the new discovery of V-cancelling I was wondering if it would be possible to do something like the following
set the V-cancelling multiplier to something like .33 or .5 w/e (just an overwrite of 0xA170 in PlCo) and check for the players percent, if its less than or equal to 50% have it v-cancel normally but if its greater render v-cancelling useless.
set the V-cancelling multiplier to something like .33 or .5 w/e (just an overwrite of 0xA170 in PlCo) and check for the players percent, if its less than or equal to 50% have it v-cancel normally but if its greater render v-cancelling useless.