TrashWizard
Smash Cadet
New tech i guess?
Not really sure if it is, please alert me if this is or is not a new tech.
In fact, Im not even certain about the inputs required to use this tech, but Ill give you guys and girls the general gist of the move.
Basically you need to float in air and then upair, and just as the first few twinkles emerge from the attack animation, buffer a fast fall during the opening hitbox and drop the float simultaneously. All it does is make Uair cancel, and has super hard timing, doubt it does much for peaches meta at all.
Once more, I am not sure how to preform this tech at all, I am just listing how I did it at the time.
Uses for this tech are limited, I suppose it is a tool that allows for platform shield pressure, however I don't know how much shield damage uair does per hitbox. At low percents this can be a mixup that leads to bairs
Unsure of why this happens, I am assuming its something to do with peaches float and the disjointed hitbox it has.
EDIT: Footage isnt uploading
EDIT 2:Just found out it doesnt even cancel it, it just removes future hitboxes while the animation still plays out, also, I have only found a way to do it while peach is facing right.
EDIT 3:Alright, I think I have a vague idea on what the inputs are:
Jump -> Float
Roll your thumb off the jump button if you are using X or Y when Uair comes out
then buffer fast fall or just hit down fast.
It works in both ways, and also, my previously mentioned method works as well as the ability to cancel it at any time.
Not really sure if it is, please alert me if this is or is not a new tech.
In fact, Im not even certain about the inputs required to use this tech, but Ill give you guys and girls the general gist of the move.
Basically you need to float in air and then upair, and just as the first few twinkles emerge from the attack animation, buffer a fast fall during the opening hitbox and drop the float simultaneously. All it does is make Uair cancel, and has super hard timing, doubt it does much for peaches meta at all.
Once more, I am not sure how to preform this tech at all, I am just listing how I did it at the time.
Uses for this tech are limited, I suppose it is a tool that allows for platform shield pressure, however I don't know how much shield damage uair does per hitbox. At low percents this can be a mixup that leads to bairs
Unsure of why this happens, I am assuming its something to do with peaches float and the disjointed hitbox it has.
EDIT: Footage isnt uploading
EDIT 2:Just found out it doesnt even cancel it, it just removes future hitboxes while the animation still plays out, also, I have only found a way to do it while peach is facing right.
EDIT 3:Alright, I think I have a vague idea on what the inputs are:
Jump -> Float
Roll your thumb off the jump button if you are using X or Y when Uair comes out
then buffer fast fall or just hit down fast.
It works in both ways, and also, my previously mentioned method works as well as the ability to cancel it at any time.
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