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Pariah's Guide to Kirby Copy Forms

Pariah

Smash Apprentice
Joined
Feb 19, 2007
Messages
121
Location
In someone's pants! 8D
Update Section
V1-Original.
V1.2-Fleshed it out a bit and added more characters.
V1.3- Proofed and posted to smashboards.
V1.4-Fleshed out with somewhat strategies.
V1.5-Upcoming-Seperate parts and complete strategies.



Yeah, well, there's not much mentioning of Kirby's swallow other than 'cides, but sometimes his copy forms can pwn too. So here's a guide to (almost)* all of them in SSBM.

*Okay, I haven't unlocked Luigi, Ganon, and Mr.Game & Watch, but other than that this is complete.
_______________
Kirby's forms and stuff
When Kirby Copies:
Zelda: Naryu's love . Good at reflecting things and clearing out. Doc/Mario's cape of Kirby except for the knockback instead of entertaining turnaround spin from whacks.
Say, fighting a spammy Sheik would mean catching Zelda before she transforms, meaning Needles are useless.


Doc- Pills. Projectiles. Like. Yeah, ledgeguard stun, anyone? This means you can basically kil a Doc while he comes on the Up-B.

Mario- Fireballs. Like Doc's. And Kirby gets a cool hat. For spamming, you can easily keep an opponent a few feet away by spamming it until reaching a considerable % where you can KO with whatever.

Pikachu- Lighting blast. A stun move to follow up with Side-B, perhaps.

Bowser- Fire. Gets shorter as move progresses, but fun to spam while waiting for an opening.

Peach- Toad. Useless. Useless. USELESS OTHER THAN REFLECTS. However, fun to pull out while you watch your opponent lose the last stock.

Yoshi- Swallow to egg. Can get free hits in here, which means when they finally pop out you can basically charge a sidesmash right before the come out, and letting it fire when the fool appears.

DK- Big Punch. Pretty cool looking and effective.

Cap'n Falcon- Falcon Punch. Like, if you go against a Captain, COPY AND SPAM THIS OR SOMETHING. Worth the long charge-up, because it pwnt my friend's Captain Falcon at around 60-75%. Seeing that, this is basically cruel and unusual punishment for the smaller opponent in 2v2 if one of them is a Captain.

Ness- PSI thing. Hard to get working, but pretty solid. It takes a while to get in the right place, so do what Wayne Gretzky or whatshisnamesaid: Do not do where the puck(Opponent) is. Go where the puck(opponent) WILL BE.

Ice Climbers- Hammer. Lousy, horrible projectile. Meanwhile, whacking them with the mallet in the swinging motion is solid killing, man. Basically just Kirby-Strut all over to someone and pull it out of nowhere.

Samus- Big Blaster Thing. I racked 19% with this fully charged, so I guess it's Spammable. Takes a while to get going, but you can slide out and finish charging at another place at around halfway.

Link- Arrow. Owny projectile. If someone is just waiting for you to come close and 4-stock you, just pull the handy thing out and fire.

Young Link- fire Arrow. See: Link

Pichu- Sorta like Pika's, only with recoil. Void, but it's spammy somewhat if you're a stock or two ahead.

Jiggleh- Rollout. If you use this against a Jiggs, spam it to death. Can kill from around 70%, depending on DI. Suggestion- Copy, Side-B, Rollout on the edgeguard. Cheap, but effective.

Marth- Sword. Full charge is cheap and cool. All like Jiggleh.

Roy- See: Marth. Only with flashy fire.

Fox- Blaster. Would it be possible to Shffl this?

Falco- Same as fox, only kirby with beak.

Mewtwo- Shadow Ball. Can be charged to some extent. Basically Samus Pokemon Blaster thing, even with the slide out of charge.

Sheik- Teh Needlez. Spam delight. You can stun and then basically get the best of them. Need I mention, Mindgamez?
 

Wilhelmsan

Smash Lord
Joined
Sep 22, 2006
Messages
1,006
Location
Austin, TX
No offense or anything dude, but we all know what everyone's neutral B does.

Maybe come up with a list of situational uses for all of the Copies.

eg: You can SHDL with Falco's power, it's extremely effective in teams, as it goes above everyone. It cuts off air approaches, or can even save your partner.

PS: you forgot Sheik, that's one of the best ones.
 

Dragon_Hawk

Smash Lord
Joined
Oct 26, 2006
Messages
1,133
Location
Toronto, Canada
Uh... we know what they are. Knowing how to use them in singles/teams whatever would be more useful.

Disclaimer: This is just an example and by no means accurate but in this type of format would be more helpful.

Power - Doctor Mario
Ability - Megavitamin

Uses - Projectile. Can help alleviate spam. Deals respectable damage with decent hitstun. Kirby can do most of Doc's Pill Tricks, namely the Placebo, etc (see SmashMac's vid on Doc to see the rest of them). Should not be used too try and approach because Kirby cannot pill rush with the same effectiveness as Doc. You'd be spamming this defensively to force them to approach.

Notes - You can full jump rising pill, double jump pill, and repeat that up to 5 times in the air and if you've done it quickly enough still waveland. Generally, though, it's advised to stop at 2-3. Overspamming should be avoided because his sex kick will eat through it and Kirby is vulnerable when he does this to N-air and to a lesser degree U-air. Can be used in teams, although there is a risk of hitting your partner. Doc and Kirby spamming can rack up a lot of spam that can be annoying to cut through so it's worth considering depending on the matchup. If you're playing against Ganon/Jiggs, for instance, this might work okay because it makes their approach awkward and they don't have long range game.
 
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