Pariah
Smash Apprentice
Update Section
V1-Original.
V1.2-Fleshed it out a bit and added more characters.
V1.3- Proofed and posted to smashboards.
V1.4-Fleshed out with somewhat strategies.
V1.5-Upcoming-Seperate parts and complete strategies.
Yeah, well, there's not much mentioning of Kirby's swallow other than 'cides, but sometimes his copy forms can pwn too. So here's a guide to (almost)* all of them in SSBM.
*Okay, I haven't unlocked Luigi, Ganon, and Mr.Game & Watch, but other than that this is complete.
_______________
Kirby's forms and stuff
When Kirby Copies:
Zelda: Naryu's love . Good at reflecting things and clearing out. Doc/Mario's cape of Kirby except for the knockback instead of entertaining turnaround spin from whacks.
Say, fighting a spammy Sheik would mean catching Zelda before she transforms, meaning Needles are useless.
Doc- Pills. Projectiles. Like. Yeah, ledgeguard stun, anyone? This means you can basically kil a Doc while he comes on the Up-B.
Mario- Fireballs. Like Doc's. And Kirby gets a cool hat. For spamming, you can easily keep an opponent a few feet away by spamming it until reaching a considerable % where you can KO with whatever.
Pikachu- Lighting blast. A stun move to follow up with Side-B, perhaps.
Bowser- Fire. Gets shorter as move progresses, but fun to spam while waiting for an opening.
Peach- Toad. Useless. Useless. USELESS OTHER THAN REFLECTS. However, fun to pull out while you watch your opponent lose the last stock.
Yoshi- Swallow to egg. Can get free hits in here, which means when they finally pop out you can basically charge a sidesmash right before the come out, and letting it fire when the fool appears.
DK- Big Punch. Pretty cool looking and effective.
Cap'n Falcon- Falcon Punch. Like, if you go against a Captain, COPY AND SPAM THIS OR SOMETHING. Worth the long charge-up, because it pwnt my friend's Captain Falcon at around 60-75%. Seeing that, this is basically cruel and unusual punishment for the smaller opponent in 2v2 if one of them is a Captain.
Ness- PSI thing. Hard to get working, but pretty solid. It takes a while to get in the right place, so do what Wayne Gretzky or whatshisnamesaid: Do not do where the puck(Opponent) is. Go where the puck(opponent) WILL BE.
Ice Climbers- Hammer. Lousy, horrible projectile. Meanwhile, whacking them with the mallet in the swinging motion is solid killing, man. Basically just Kirby-Strut all over to someone and pull it out of nowhere.
Samus- Big Blaster Thing. I racked 19% with this fully charged, so I guess it's Spammable. Takes a while to get going, but you can slide out and finish charging at another place at around halfway.
Link- Arrow. Owny projectile. If someone is just waiting for you to come close and 4-stock you, just pull the handy thing out and fire.
Young Link- fire Arrow. See: Link
Pichu- Sorta like Pika's, only with recoil. Void, but it's spammy somewhat if you're a stock or two ahead.
Jiggleh- Rollout. If you use this against a Jiggs, spam it to death. Can kill from around 70%, depending on DI. Suggestion- Copy, Side-B, Rollout on the edgeguard. Cheap, but effective.
Marth- Sword. Full charge is cheap and cool. All like Jiggleh.
Roy- See: Marth. Only with flashy fire.
Fox- Blaster. Would it be possible to Shffl this?
Falco- Same as fox, only kirby with beak.
Mewtwo- Shadow Ball. Can be charged to some extent. Basically Samus Pokemon Blaster thing, even with the slide out of charge.
Sheik- Teh Needlez. Spam delight. You can stun and then basically get the best of them. Need I mention, Mindgamez?
V1-Original.
V1.2-Fleshed it out a bit and added more characters.
V1.3- Proofed and posted to smashboards.
V1.4-Fleshed out with somewhat strategies.
V1.5-Upcoming-Seperate parts and complete strategies.
Yeah, well, there's not much mentioning of Kirby's swallow other than 'cides, but sometimes his copy forms can pwn too. So here's a guide to (almost)* all of them in SSBM.
*Okay, I haven't unlocked Luigi, Ganon, and Mr.Game & Watch, but other than that this is complete.
_______________
Kirby's forms and stuff
When Kirby Copies:
Zelda: Naryu's love . Good at reflecting things and clearing out. Doc/Mario's cape of Kirby except for the knockback instead of entertaining turnaround spin from whacks.
Say, fighting a spammy Sheik would mean catching Zelda before she transforms, meaning Needles are useless.
Doc- Pills. Projectiles. Like. Yeah, ledgeguard stun, anyone? This means you can basically kil a Doc while he comes on the Up-B.
Mario- Fireballs. Like Doc's. And Kirby gets a cool hat. For spamming, you can easily keep an opponent a few feet away by spamming it until reaching a considerable % where you can KO with whatever.
Pikachu- Lighting blast. A stun move to follow up with Side-B, perhaps.
Bowser- Fire. Gets shorter as move progresses, but fun to spam while waiting for an opening.
Peach- Toad. Useless. Useless. USELESS OTHER THAN REFLECTS. However, fun to pull out while you watch your opponent lose the last stock.
Yoshi- Swallow to egg. Can get free hits in here, which means when they finally pop out you can basically charge a sidesmash right before the come out, and letting it fire when the fool appears.
DK- Big Punch. Pretty cool looking and effective.
Cap'n Falcon- Falcon Punch. Like, if you go against a Captain, COPY AND SPAM THIS OR SOMETHING. Worth the long charge-up, because it pwnt my friend's Captain Falcon at around 60-75%. Seeing that, this is basically cruel and unusual punishment for the smaller opponent in 2v2 if one of them is a Captain.
Ness- PSI thing. Hard to get working, but pretty solid. It takes a while to get in the right place, so do what Wayne Gretzky or whatshisnamesaid: Do not do where the puck(Opponent) is. Go where the puck(opponent) WILL BE.
Ice Climbers- Hammer. Lousy, horrible projectile. Meanwhile, whacking them with the mallet in the swinging motion is solid killing, man. Basically just Kirby-Strut all over to someone and pull it out of nowhere.
Samus- Big Blaster Thing. I racked 19% with this fully charged, so I guess it's Spammable. Takes a while to get going, but you can slide out and finish charging at another place at around halfway.
Link- Arrow. Owny projectile. If someone is just waiting for you to come close and 4-stock you, just pull the handy thing out and fire.
Young Link- fire Arrow. See: Link
Pichu- Sorta like Pika's, only with recoil. Void, but it's spammy somewhat if you're a stock or two ahead.
Jiggleh- Rollout. If you use this against a Jiggs, spam it to death. Can kill from around 70%, depending on DI. Suggestion- Copy, Side-B, Rollout on the edgeguard. Cheap, but effective.
Marth- Sword. Full charge is cheap and cool. All like Jiggleh.
Roy- See: Marth. Only with flashy fire.
Fox- Blaster. Would it be possible to Shffl this?
Falco- Same as fox, only kirby with beak.
Mewtwo- Shadow Ball. Can be charged to some extent. Basically Samus Pokemon Blaster thing, even with the slide out of charge.
Sheik- Teh Needlez. Spam delight. You can stun and then basically get the best of them. Need I mention, Mindgamez?