cobaltblue
Smash Journeyman
- Joined
- Nov 8, 2007
- Messages
- 455
Looking at and testing some simple ATs from panda's topic http://smashboards.com/showthread.php?t=152409j , led to interesting neat tricks for me. Such as being able to stop on dime in mid air and better accruacy comboing using just sonic's run.
I'm wondering if anyone else here has any ideas in how we can incoperate c-stick specials into making sonic more unperdictable. One use I have found is that if you dash towards the edge (atleast on a flat stage) and then move the c stick forward you'll jump and can safely grab the edge.
I'm wondering if anyone else here has any ideas in how we can incoperate c-stick specials into making sonic more unperdictable. One use I have found is that if you dash towards the edge (atleast on a flat stage) and then move the c stick forward you'll jump and can safely grab the edge.