wildvine47
Smash Ace
- Joined
- Mar 19, 2009
- Messages
- 964
This is just a quick question, and feel free to redirect me if this is in the wrong area, but I've been trying to figure out for a while how exactly Project M was able to bring back the "pain" SFX for right when characters were hit with powerful attacks. It was a nice little aesthetic that I really quite liked, but seeing as how I'm pretty inept at coding myself, I have no idea how to take out that one little bit and transplant it into my own custom codesets.
I know that the sounds themselves were already on the Brawl disc, but I was wondering where in the code they were triggered from. Is it a specific character-by-character thing in PSA, or is it just a general code that affects the whole cast? I'd really appreciate an answer, I've been trying to find this out for a long time.
I know that the sounds themselves were already on the Brawl disc, but I was wondering where in the code they were triggered from. Is it a specific character-by-character thing in PSA, or is it just a general code that affects the whole cast? I'd really appreciate an answer, I've been trying to find this out for a long time.