CyberWolfBia
Smash Lord
- Joined
- Jan 8, 2014
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- 1,685
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- Brazil, São Paulo
- NNID
- CyberWolfJV
- 3DS FC
- 0130-2511-6417
- Switch FC
- SW-6209-5056-9218
This originally was supposed to be a video content... but, sorry, I won't have time to do so. and eventually GameXplain will attack too. XD.. but this is less deep analysis... I'm not going further in properties of attacks, commands, or anything technical.. it's more speculation and paying attention in the details as fan; btw, this is an analysis from Pac-fan to Pac-fans. =)... let's go:
First of all I'd like to emphasize that the theme choice was very well made for his trailer: colors! That made allusion to the basic color palettes of consoles and Arcades from '80s; as well the Box Arts and cartridge labels from classic Atari games, Commodore and others, which desperately tried to show which console had the best machine or color availability.
Then the revelation of the title card of Pac-Man! interpreted, particularly for me, as a joke with the whole story of "uh, duuh, he's just a circle missing a slice, what he could do?!" Incredible, amazing, lovely! ... The transition then happens to show his actual in-game model, and demonstrates that the Pac is not as simple as many uninformed clamored.
The design of Pac-Man, was one of the most debated things around here lately (I'll follow further about this later, I have opinion already formed, but I'll anticipate that loved the choice!), was used by NAMCO during the Pac-Man World series era [1999~2000] (it's worth mentioning this detail, because I saw many websites, including major sites, pointing erroneously as the "original design" or specifically as reminiscent from Pac-Land, this one was surely first seen in Pac-Man World for PSone). [see better here]
His sound effects, attacks and some animations are derived from several classic NAMCO games from between 80 and 90, ... but particularly first let us focus on some specific of references from his own series and appearances: In his first movement, by simple jumping in the trailer (against Mario), the sound effect played is exactly the same coming from Pac-Land (a beautiful detail);
...the air kick that came soon after, can't be a simple coincidence, but is also seen in *Street Fighter X Tekken on his Mokujin-bot; His sequence of punches, can be judge generic, but the way it is done (animation and body position) plus his expression, came straight from the mini-combo present in Pac-Man World 3 .... His finisher (and/or Up Tilt) is nothing more nor less than the Flip Kick from Pac-Man World 2!
*Noticed also (in the roundtable fight), that his Edge Recovery attack is actually from Street Fighter X Tekken too, present in his crouch light kick.
We see Pac-Man using several summons and variations of projectiles; The score fruits from the original Pac-Man arcade are seen, but not all were confirmed, in fact: Orange, Apple, Melon and also the Galaxian sprite (is not seen anywhere in the iconic **Cherry, or even the Grapes); they are all supposedly to be used with different properties ... The Orange seemed to take the hits from Mega Man's Mega Buster to protect Pac, and the Galaxian briefly flew in circles on the screen.
There is also a move which, unfortunately, I don't know what is the real property. but it's very creative: some Pac-Dots and a Power Pallet appear in the palm of Pac's hand, followed by a path over his head ... the yellow glutton then part to waka-waka until the end point of this path, causing damage to the poor Donkey Kong that was in the way.
Moreover, classic NAMCO sprites are seen helping Pac (no surprise, is something that many expected, since, Pac-Man has always been linked directly with retro games from NAMCO, as a kind of representant in the modernity of all that NAMCO had offered in the golden age of arcades), .. one of Galagas abducts Villager, and the same type of telekinesis is seen coming out of Pac's hand (maybe is a side throw?); And he also summons the Galaga Ship, a Pooka, Mappy, and Andor.. but unfortunately, no function has been demonstrated outside the Galagas.
The hydrant, a recurring obstacle in Pac-Land, is used with a similar function from Villager's Timber, ... but with the advantage of being offensive (water flows in two directions, and is seen causing damage, or at least some impact, in both Luigi and Pac-Man), defensive when thrown against the opponent, and strategic to be a nuisance on stage.
Pac can also use the infamous *Ghost Gang in his moveset: Pinky and Clyde are shown on his Down Smash (don't know yet whether it will be a random variation, or Pinky and Clyde are essentially unique to that movement); Pinky is seen again alongside Blinky on Pac's Taunt; and Blinky, alone, in what appears to be Pac-Man's Forward Smash. In the roundtable, on the fight where his revelation was made, commanded by Sakurai, Pac uses something in his Up Smash, is not identified .. but I suppose it is Inky.
His recovery comes straight the game Mappy, where the trampoline helped the little mouse reach high platforms (and curiously, is one of the only functions of Pacs moves, that has not received an 8-Bit aesthetic); other characters can use it for a limited time.. much like the Sonic's Spring or Rush with Mega Man.
*Again the complete Ghost Gang is seen in action in a scene with Diddy Kong in Wily's Castle... but it is good to note that they not contain outline as seen in Pac's attacks in other flashes in the trailer.... and they are simply floating around the stage ... this may mean that the Ghost Gang will also be an Assist Trophy (in addition to the presence of Pac moveset)?
Original attacks (or at least, so it seems .. because I don't remember Pac begin able to make them before, sorry) as a sequence of quick aerial kicks is shown against Yoshi (who ironically, was the pioneer with a move with this property), and a kick with the two legs (much like the new Bowser's Dash-Attack) is seen in action in the air, while his stage on Wii U was introduced in the trailer.
Pac can turn into his classic and simplistic interpretation in his Dash Attack, which seems to be far-reaching (really far-reaching!)
And last but not least, his Final Smash ... Hunting the 3 rival mascots on his way as Super Pac-Man, coming from the game of the same name.
His theme of victory (heard in the roundtable) is the "Start Game" jingle coming from the Arcade game, but used in the same condition (victory) from the Pac-Man World series, and many of the other his platform games.
The walking animation of Pac-Man may have been based in Pac-Land, but it sure came out very similar to his movement in the GBA version of Pac-Man World 2; his jump obviously is coming from Pac-Land (with the addition of the classic sound effect, as I mentioned earlier);
Pac was the first third party guest character to receive two stages:
Pookas were also confirmed to be enemies in Smash Run, but, normally, Pookas are friends of Pac-Man in most of his games (even being enemies in Dig Dug).
One of the Pac's pose in Smash4 (apparently taunt or stance, and also his official artwork) was done based in one of his classic artwork, most remembered by the 30th Anniversary logo.
**The Cherry is actually seen in the Maze stage on the 3DS version, but not in his attacks in general.
Once more, the S-Flag function is still unknown... not seem to be part of Pac's moveset, since there's no outline like the other sprites of his arcenal. But judging by Pac, Peach and Kirby, can be a health item.
summary of referenced games:
EDIT¹ - I just noticed, seems that the Magic Boots from Pac-Land will be in the game; I suppose that they're items; but could be a stage element, given by Fairy Queen by who reach them.
--Thanks to @ Pacack by some additional images!
Pac-Man in Smash4 - CyberWolfJV's personal analysis
First of all I'd like to emphasize that the theme choice was very well made for his trailer: colors! That made allusion to the basic color palettes of consoles and Arcades from '80s; as well the Box Arts and cartridge labels from classic Atari games, Commodore and others, which desperately tried to show which console had the best machine or color availability.
Then the revelation of the title card of Pac-Man! interpreted, particularly for me, as a joke with the whole story of "uh, duuh, he's just a circle missing a slice, what he could do?!" Incredible, amazing, lovely! ... The transition then happens to show his actual in-game model, and demonstrates that the Pac is not as simple as many uninformed clamored.
The design of Pac-Man, was one of the most debated things around here lately (I'll follow further about this later, I have opinion already formed, but I'll anticipate that loved the choice!), was used by NAMCO during the Pac-Man World series era [1999~2000] (it's worth mentioning this detail, because I saw many websites, including major sites, pointing erroneously as the "original design" or specifically as reminiscent from Pac-Land, this one was surely first seen in Pac-Man World for PSone). [see better here]
His sound effects, attacks and some animations are derived from several classic NAMCO games from between 80 and 90, ... but particularly first let us focus on some specific of references from his own series and appearances: In his first movement, by simple jumping in the trailer (against Mario), the sound effect played is exactly the same coming from Pac-Land (a beautiful detail);
...the air kick that came soon after, can't be a simple coincidence, but is also seen in *Street Fighter X Tekken on his Mokujin-bot; His sequence of punches, can be judge generic, but the way it is done (animation and body position) plus his expression, came straight from the mini-combo present in Pac-Man World 3 .... His finisher (and/or Up Tilt) is nothing more nor less than the Flip Kick from Pac-Man World 2!
*Noticed also (in the roundtable fight), that his Edge Recovery attack is actually from Street Fighter X Tekken too, present in his crouch light kick.
We see Pac-Man using several summons and variations of projectiles; The score fruits from the original Pac-Man arcade are seen, but not all were confirmed, in fact: Orange, Apple, Melon and also the Galaxian sprite (is not seen anywhere in the iconic **Cherry, or even the Grapes); they are all supposedly to be used with different properties ... The Orange seemed to take the hits from Mega Man's Mega Buster to protect Pac, and the Galaxian briefly flew in circles on the screen.
There is also a move which, unfortunately, I don't know what is the real property. but it's very creative: some Pac-Dots and a Power Pallet appear in the palm of Pac's hand, followed by a path over his head ... the yellow glutton then part to waka-waka until the end point of this path, causing damage to the poor Donkey Kong that was in the way.
Moreover, classic NAMCO sprites are seen helping Pac (no surprise, is something that many expected, since, Pac-Man has always been linked directly with retro games from NAMCO, as a kind of representant in the modernity of all that NAMCO had offered in the golden age of arcades), .. one of Galagas abducts Villager, and the same type of telekinesis is seen coming out of Pac's hand (maybe is a side throw?); And he also summons the Galaga Ship, a Pooka, Mappy, and Andor.. but unfortunately, no function has been demonstrated outside the Galagas.
The hydrant, a recurring obstacle in Pac-Land, is used with a similar function from Villager's Timber, ... but with the advantage of being offensive (water flows in two directions, and is seen causing damage, or at least some impact, in both Luigi and Pac-Man), defensive when thrown against the opponent, and strategic to be a nuisance on stage.
Pac can also use the infamous *Ghost Gang in his moveset: Pinky and Clyde are shown on his Down Smash (don't know yet whether it will be a random variation, or Pinky and Clyde are essentially unique to that movement); Pinky is seen again alongside Blinky on Pac's Taunt; and Blinky, alone, in what appears to be Pac-Man's Forward Smash. In the roundtable, on the fight where his revelation was made, commanded by Sakurai, Pac uses something in his Up Smash, is not identified .. but I suppose it is Inky.
His recovery comes straight the game Mappy, where the trampoline helped the little mouse reach high platforms (and curiously, is one of the only functions of Pacs moves, that has not received an 8-Bit aesthetic); other characters can use it for a limited time.. much like the Sonic's Spring or Rush with Mega Man.
*Again the complete Ghost Gang is seen in action in a scene with Diddy Kong in Wily's Castle... but it is good to note that they not contain outline as seen in Pac's attacks in other flashes in the trailer.... and they are simply floating around the stage ... this may mean that the Ghost Gang will also be an Assist Trophy (in addition to the presence of Pac moveset)?
Original attacks (or at least, so it seems .. because I don't remember Pac begin able to make them before, sorry) as a sequence of quick aerial kicks is shown against Yoshi (who ironically, was the pioneer with a move with this property), and a kick with the two legs (much like the new Bowser's Dash-Attack) is seen in action in the air, while his stage on Wii U was introduced in the trailer.
Pac can turn into his classic and simplistic interpretation in his Dash Attack, which seems to be far-reaching (really far-reaching!)
And last but not least, his Final Smash ... Hunting the 3 rival mascots on his way as Super Pac-Man, coming from the game of the same name.
-Details and Additional Notes-
The music of his trailer is a new arrangement of Pac-Man's Park from Pac-Mania (we were all correct in this one, Pac-Supporters!), and is similar to the recurrent remix in Pac-Man and the Ghostly Adventures, with some additional 8-Bit tones at the beginning;His theme of victory (heard in the roundtable) is the "Start Game" jingle coming from the Arcade game, but used in the same condition (victory) from the Pac-Man World series, and many of the other his platform games.
The walking animation of Pac-Man may have been based in Pac-Land, but it sure came out very similar to his movement in the GBA version of Pac-Man World 2; his jump obviously is coming from Pac-Land (with the addition of the classic sound effect, as I mentioned earlier);
Pac was the first third party guest character to receive two stages:
- One for the 3DS version, based on the 1980 classic; where the Ghost Gang is seen again (also not known if they're part of the stage, or if they are there, again, being invoked as Assist Trophy), Pac-Dots and Power Pallets, which can be eaten by any character, causing the ghostly friends turn blue and panicking;
- And another one on the Wii U version, based in the hardcore platform game: Pac-Land (1984), which had its debut even before Super Mario Bros. (1985); A side scrolling, starting at the Town and ending in the Fairyland with the Fairy Queen and some other fairies.
Pookas were also confirmed to be enemies in Smash Run, but, normally, Pookas are friends of Pac-Man in most of his games (even being enemies in Dig Dug).
One of the Pac's pose in Smash4 (apparently taunt or stance, and also his official artwork) was done based in one of his classic artwork, most remembered by the 30th Anniversary logo.
**The Cherry is actually seen in the Maze stage on the 3DS version, but not in his attacks in general.
Once more, the S-Flag function is still unknown... not seem to be part of Pac's moveset, since there's no outline like the other sprites of his arcenal. But judging by Pac, Peach and Kirby, can be a health item.
summary of referenced games:
- Pac-Man World
- Pac-Land
- Street Fighter X Tekken
- Pac-Man World 2
- Pac-Man World 3
- Pac-Man
- Galaga
- Dig-Dug
- Mappy
- Xevious
- Super Pac-Man
- Pac-Mania
EDIT¹ - I just noticed, seems that the Magic Boots from Pac-Land will be in the game; I suppose that they're items; but could be a stage element, given by Fairy Queen by who reach them.
--Thanks to @ Pacack by some additional images!
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