Metro Knight
Smash Ace
http://allisbrawl.com/ttournament.aspx?id=6452
When: 3:00 P.M.
Where: 218 Student Union Drive, Oxford, MS
Cost: 1$ unless the majority of the people coming want it to be higher, so it is subject to change. No more than 5-10$.
We will hopefully have a brawl+ friendlies and melee friendlies going on as well, it just depends on how many TVs are free on June 28th. The Union is quite large, so hopefully all this will happen.
Brawl Tournament Rules: Winner takes 60%, Second place takes 30%, 3rd place gets 10%.
RULES:
--Starter
Battlefield
Smashville
Final Destination
Yoshi's Island (Wii)
--Counterpick
Lylat Cruise
Castle Siege:
Luigi's Mansion:
Halberd:
Pokémon Stadium 1:
Frigate Orpheon:
Pirate Ship:
Delfino
Jungle Japes
Brinstar
Norfair
--General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* Round 1 Single Elimination
Round 2-4 Best of 3 matches
Round 5 Best of 5 matches.
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
*If a game ends with Ganondorf doing his suicide slam and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Ganondorf. If other characters can force a sudden death in a stock match, they will also be considered winners if it can be proven to the judge.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. For the first match, both will use a secret ballot for their character choice, and a random starter stage will be provided.
2. After the first match, each player will strike a counter-pick stage.
3. After each match players will re-pick characters (without worker), the loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List with the exception of the striked stages.
4. The winner of the previous match chooses their character
5. The loser of the previous match chooses their character
When: 3:00 P.M.
Where: 218 Student Union Drive, Oxford, MS
Cost: 1$ unless the majority of the people coming want it to be higher, so it is subject to change. No more than 5-10$.
We will hopefully have a brawl+ friendlies and melee friendlies going on as well, it just depends on how many TVs are free on June 28th. The Union is quite large, so hopefully all this will happen.
Brawl Tournament Rules: Winner takes 60%, Second place takes 30%, 3rd place gets 10%.
RULES:
--Starter
Battlefield
Smashville
Final Destination
Yoshi's Island (Wii)
--Counterpick
Lylat Cruise
Castle Siege:
Luigi's Mansion:
Halberd:
Pokémon Stadium 1:
Frigate Orpheon:
Pirate Ship:
Delfino
Jungle Japes
Brinstar
Norfair
--General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* Round 1 Single Elimination
Round 2-4 Best of 3 matches
Round 5 Best of 5 matches.
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
*If a game ends with Ganondorf doing his suicide slam and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Ganondorf. If other characters can force a sudden death in a stock match, they will also be considered winners if it can be proven to the judge.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. For the first match, both will use a secret ballot for their character choice, and a random starter stage will be provided.
2. After the first match, each player will strike a counter-pick stage.
3. After each match players will re-pick characters (without worker), the loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List with the exception of the striked stages.
4. The winner of the previous match chooses their character
5. The loser of the previous match chooses their character