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Other SFX sawndz not loading up in PM 3.0

Xx KeNoH xX

Smash Rookie
Joined
Jun 24, 2007
Messages
20
So I downloaded some sawndz files of the japanese voices for ike, fox, falco, etc. and wanted to replace those in project m. I put the .sawndz files in the sfx folder but when I reload project m the english voices are still there. Is there another step I'm missing?

Also I matched the group id's and all that, I'm not worried about that part.
 

Doq

Smash Lord
Joined
Dec 28, 2012
Messages
1,037
Location
The Lab, Sweet Home, OR
Filesizes. Make sure the filesize of each .sawnd is not exceeded. Also be sure to import into your favourite sawnds program and export the ENTIRE group.
 

Xx KeNoH xX

Smash Rookie
Joined
Jun 24, 2007
Messages
20
Filesizes. Make sure the filesize of each .sawnd is not exceeded. Also be sure to import into your favourite sawnds program and export the ENTIRE group.
I don't really know what you mean. I'm new to sfx hacks in brawl. Basically I downloaded this file here: http://www.mediafire.com/download/a4rrh8oj94r4bx8/JPN_Wolf.rar

This was a sfx posted on brawl vault on kc-mm.com

Now in that .rar is a .sawnd file

I just checked wolf's id, and renamed it to that and put it in the sfx folder in the project M folder.

Am I missing this importing and exporting step? Why does that matter if Project M makes no changes to the smash brsar file?
 

Rickety

Peace and Love
Joined
Nov 2, 2003
Messages
1,612
Location
San Diego Love! ♥
I'm sorry if this is a dumb or obvious question,
but does anyone have a list of character Group IDs for the
.sawnd files? (14.sawnd for Falcon, 26.sawnd for Marth, etc.)
I can't seem to find one!

Thank you! <3
 
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