0RLY
A great conversation filler at bars and parties
Well, I've been testing this team for a while on Shoddy with great success. Now I turn to you to see what you think! Keep in mind that I purposely use all Ice types to be unique. Without further ado...
Abomasnow @ Leftovers.....Abomasnow @ Leftovers
Snow Warning/Timid............Snow Warning/Adamant
252sp.atk/252spe/6hp........252atk/252hp/6spe
-Protect....................................-Protect
-Energy Ball.............................-Wood Hammer
-Blizzard...................................-Ice Shard
-HP (Ground)...........................-Brick Break
Most people don't expect Abomasnow to be this good. Takes care of most leads with surprising strength. Protect to scout for an attack, heal with Lefties, and Hail damage. Most starters inflict sleep and Abomasnow isn't one of the most reliable pokemon on my team so if a Crobat or Gengar comes in, I'll let my Abomasnow fall asleep to activate Sleep Clause. In general, my Abomasnow does as much as it can before I sacrifice it for the team.
The second set represents the new set I'm using. A physical variant of the first one. EVs shifted over to HP to add durability and Ice Shard makes up for lost speed. Ice Shard is strong enough to ohko 4x weak dragons. The first set was too slow to do too much damage. Lum Berry is also really tempting because of all the Hypnosis leads...
Mamoswine @ Brightpowder
Snow cloak/Adamant
252atk/252spe/6hp
-Earthquake
-Rock Slide
-Ice Shard
-Stealth Rock
Outspeeds max speed Heatran and Metagross. Finishes the mess my other pokes leave behind. Sets up Stealth Rock on predicted switches and BPowder+Snow Cloak for annoyance. Rock Slide over Stone Edge because Gyarados ***** me with any attack and missing isn't an option.
Froslass @ Brightpowder
Snow cloak/Timid
252sp.atk/252spe/6hp
-Thunderbolt
-Blizzard
-Destiny Bond
-Thunder Wave
Thunder Wave to mess up fast pokes. Blizzard has 100% accuracy in the Hail. Destiny bond to take out Lucario, Metagross, Infernapes, etc that would otherwise destroy my team. Brightpowder for the same reason as Mamoswine. Generic boltbeamer.
Weavile @ Life Orb(sometimes Focus Sash)
Pressure/Jolly
252atk/252spe/6hp
-Night Slash
-Brick Break
-Ice Punch
-Protect
You've all seen this before. With a twist, I added Protect to add up some Hail damage since my attack isn't THAT great. It also lets me see if my foe is packing mach punch or something threatening. Life Orb for more damage. I would use Focus Sash, but Stealth Rock is too common and running an all Ice team just lures SR like clothes for girls. Still, Focus Sash ensures that I can switch in safely, which could save the lives of my other pokes.
Cloyster @ Leftovers
Shell armor/Impish
252hp/200def/56atk
-Explosion
-Toxic Spikes
-Ice Shard
-Protect
Physical Wall. Protect again to scout for mixed sweepers, Lefties, and Hail. Sets up Toxic Spikes between Protects and finishing off weak foes with Ice Shard, very surprising since most expect my final moveslot to be Rapid Spin. Explosion to take out any sweeper trying to finish off my Cloyster. Explosion isn't that strong, but it lets Mamoswine finish them off with Ice Shard.
Articuno @ Leftovers
Pressure/Calm
200sp.def/252hp/56sp.atk
-Heal Bell
-Roar
-Blizzard
-Roost
Supporter. Roar shuffles my opponents into Toxic Spikes and SR. Roost to get rid of SR damage, etc. Heal Bell to rid burns and paralysis and other annoying status from my team. Blizzard as an attacking move if I get Taunted. For some reason, I outspeed everything that could kill me and my defenses cover anything that can't. I'm having a bit of trouble, since without too much EV investment, Blizzard often wastes more PP than it should to KO things that aren't weak to it.
I put Protect on almost everybody. I often receive comments such as, "using Protect on every poke is like using Sleep Talk on every poke. You're just being too cautious." I have no idea how many times Protect has saved me. From a possible sweep. Allowing Cloyster to survive another turn or two using leftovers recovery and letting Hail rack up damage on Garchomp before ****** it with Ice Shard is just too good.
My new Abomasnow set hails over jolly Tyrannitar.
Abomasnow @ Leftovers.....Abomasnow @ Leftovers
Snow Warning/Timid............Snow Warning/Adamant
252sp.atk/252spe/6hp........252atk/252hp/6spe
-Protect....................................-Protect
-Energy Ball.............................-Wood Hammer
-Blizzard...................................-Ice Shard
-HP (Ground)...........................-Brick Break
Most people don't expect Abomasnow to be this good. Takes care of most leads with surprising strength. Protect to scout for an attack, heal with Lefties, and Hail damage. Most starters inflict sleep and Abomasnow isn't one of the most reliable pokemon on my team so if a Crobat or Gengar comes in, I'll let my Abomasnow fall asleep to activate Sleep Clause. In general, my Abomasnow does as much as it can before I sacrifice it for the team.
The second set represents the new set I'm using. A physical variant of the first one. EVs shifted over to HP to add durability and Ice Shard makes up for lost speed. Ice Shard is strong enough to ohko 4x weak dragons. The first set was too slow to do too much damage. Lum Berry is also really tempting because of all the Hypnosis leads...
Mamoswine @ Brightpowder
Snow cloak/Adamant
252atk/252spe/6hp
-Earthquake
-Rock Slide
-Ice Shard
-Stealth Rock
Outspeeds max speed Heatran and Metagross. Finishes the mess my other pokes leave behind. Sets up Stealth Rock on predicted switches and BPowder+Snow Cloak for annoyance. Rock Slide over Stone Edge because Gyarados ***** me with any attack and missing isn't an option.
Froslass @ Brightpowder
Snow cloak/Timid
252sp.atk/252spe/6hp
-Thunderbolt
-Blizzard
-Destiny Bond
-Thunder Wave
Thunder Wave to mess up fast pokes. Blizzard has 100% accuracy in the Hail. Destiny bond to take out Lucario, Metagross, Infernapes, etc that would otherwise destroy my team. Brightpowder for the same reason as Mamoswine. Generic boltbeamer.
Weavile @ Life Orb(sometimes Focus Sash)
Pressure/Jolly
252atk/252spe/6hp
-Night Slash
-Brick Break
-Ice Punch
-Protect
You've all seen this before. With a twist, I added Protect to add up some Hail damage since my attack isn't THAT great. It also lets me see if my foe is packing mach punch or something threatening. Life Orb for more damage. I would use Focus Sash, but Stealth Rock is too common and running an all Ice team just lures SR like clothes for girls. Still, Focus Sash ensures that I can switch in safely, which could save the lives of my other pokes.
Cloyster @ Leftovers
Shell armor/Impish
252hp/200def/56atk
-Explosion
-Toxic Spikes
-Ice Shard
-Protect
Physical Wall. Protect again to scout for mixed sweepers, Lefties, and Hail. Sets up Toxic Spikes between Protects and finishing off weak foes with Ice Shard, very surprising since most expect my final moveslot to be Rapid Spin. Explosion to take out any sweeper trying to finish off my Cloyster. Explosion isn't that strong, but it lets Mamoswine finish them off with Ice Shard.
Articuno @ Leftovers
Pressure/Calm
200sp.def/252hp/56sp.atk
-Heal Bell
-Roar
-Blizzard
-Roost
Supporter. Roar shuffles my opponents into Toxic Spikes and SR. Roost to get rid of SR damage, etc. Heal Bell to rid burns and paralysis and other annoying status from my team. Blizzard as an attacking move if I get Taunted. For some reason, I outspeed everything that could kill me and my defenses cover anything that can't. I'm having a bit of trouble, since without too much EV investment, Blizzard often wastes more PP than it should to KO things that aren't weak to it.
I put Protect on almost everybody. I often receive comments such as, "using Protect on every poke is like using Sleep Talk on every poke. You're just being too cautious." I have no idea how many times Protect has saved me. From a possible sweep. Allowing Cloyster to survive another turn or two using leftovers recovery and letting Hail rack up damage on Garchomp before ****** it with Ice Shard is just too good.
My new Abomasnow set hails over jolly Tyrannitar.