OninO
Smash Journeyman
- Joined
- May 19, 2014
- Messages
- 289
Hi all,
I was inspired to post this thread after reading Gravy's work in the Cap Falcon forums about optimising tech chases. So, to get the ball rolling I'll set up a few hypotheticals to discuss. Feel free to introduce more.
Scenario 1:
F-throw (stage independant) @ percent sufficient to cause knock down (I'm not sure what this is on most characters but will try gather it tonight).
Scenario 2:
Low-percent shine, opponent landing on platform.
What are some common ways to tech chase these scenarios?
I was inspired to post this thread after reading Gravy's work in the Cap Falcon forums about optimising tech chases. So, to get the ball rolling I'll set up a few hypotheticals to discuss. Feel free to introduce more.
Scenario 1:
F-throw (stage independant) @ percent sufficient to cause knock down (I'm not sure what this is on most characters but will try gather it tonight).
Scenario 2:
Low-percent shine, opponent landing on platform.
What are some common ways to tech chase these scenarios?