I have been thinking about this for a while. Is it optimal or a good idea to remove the stale-move negation when you are waiting? There are a lot of opportunities in a match that can be taken advantage of, like during the star KO animation, respawning, during some Pokémon Stadium transformations, and some others. You could simply jab, or do your character's fastest attack (like Fox's short hop double laser) to quickly remove staling, which removes the damage debuff for overuse.
I think Melee and 64 only impact the damage of a move the more you use it, but Brawl also impacted knock-back as well. Is this right?
I think Melee and 64 only impact the damage of a move the more you use it, but Brawl also impacted knock-back as well. Is this right?
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